Thursday, April 26, 2007

How To Draw Manga

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Inside 3ds max 7

Book Description

The world of 3D modeling and animation is a complex one. Lucky for you, with Inside 3ds max 7, you get not just one instructor but a team of expert developers and trainers who cover the newly revised program from every angle. Using case studies to uncover real-word solutions as well as hands-on tutorials to help you arrive at practical answers to everyday issues, this all-in-one reference is the answer to your 3ds max prayers. You'll find out how to use 3ds max's production tools (plus the whys behind their use) and be exposed to informative, inspirational examples of varying artistic styles. And when you're ready, you'll also find complete coverage of advanced topics: camera matching, character rigging, rendering, compositing, and more. To complete the learning package, a companion CD includes all of the book's lesson files. Whether you're a game designer, Hollywood effects wizard, or industrial designer you'll soon be creating out-of-this-word worlds with 3ds max 7 and this guide.

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Thursday, April 19, 2007

CGI Filmmaking: The Creation of Ghost Warrior

Brand: CGI Filmmaking. The Creation Of Ghost Warrior
Paperback: 344 pages
Publisher: Wordware Publishing, Inc. (April, 2004)
Language: English
ISBN: 1556222270
Description: This book is a topographical map for other animators who dream of making their own short films, but feel constrained by the perceived limitations of budget and/or manpower.
Timothy Albee has worked in the entertainment industry since 1990 as a writer, director, animator, concept artist, producer, and studio owner/executive. His credits include Walt Disney Feature Animation, Warner Brothers/Infogrammes, Babylon 5, and numerous commercials and video game titles. He has written, produced, and directed three short films in addition to Kaze, Ghost Warrior and is the author of LightWave 3D 7 Character Animation and Essential LightWave 3D 7.5, both from Wordware Publishing.

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Wednesday, April 18, 2007

Getting a Job in CG: Real Advice from Reel People

Product Details
  • Paperback: 304 pages
  • Publisher: Sybex; Pap/Cdr edition (February 25, 2004)
  • Language: English
  • ISBN-10: 0782142575
  • ISBN-13: 978-0782142570
Book Description
Get the Inside Track to Landing an Enviable Job in Computer Graphics

Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.

Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:

  • Discover the myriad job possibilities from the obvious to the obscure
  • Identify precisely what tools, skills, and knowledge employers seek
  • Determine your best training options: college, art school, or do-it-yourself
  • Recognize what staffing agencies and in-house recruiters are looking for
  • Build an extraordinary resume that gets noticed
  • Find out where to go to meet the right people and tap into networking opportunities
  • Acquire the know-how to ace the job interview
  • Produce an exceptional and applicable demo reel that will help you land the job
  • Emulate the career paths of successful artists

This book's companion website,, serves as a research hub packed with supplementary information and links to vital sources.

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Adobe Production Studio

Book Description
The Adobe Production Studio offers a complete post-production package that combines Adobe's video and graphics software with the timesaving integration and workflow features of Adobe Dynamic Link and Adobe Bridge. With the addition of Flash, videographers and filmmakers can bring their content to a rich, interactive presence on the Web as well. The benefits of using all of the tools in the bundle are many and here to help guide readers through the wide range of features is an info-packed guide that hits all the key techniques they are most likely to use in their digital video projects. Each stand-alone tip includes relevant hints and a graphic example so that readers can learn exactly what they need to know and move on to the next important technique. When each program has been explored, additional tips on integration and workflow are included to show how you can use the various programs for a complete solution in this exciting, integrated environment.

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Adobe Press Adobe Audition 2.0 Classroom in a Book

Book Description
The most comprehensive way to learn Adobe Audition 2.0!

Classroom in a Book, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does--an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

Adobe Audition 2.0 Classroom in a Book contains thirteen lessons and a bonus CD with lesson files. The book covers the basics of learning Adobe Audition, and countless tips and techniques to help you quickly become an Audition expert. You'll learn how to work and edit in a multitrack mixing environment, create audio effects and original soundtracks with loops, restore poor-quality audio, export to CD and MP3, and more. You'll also learn about Audition 2.0's new features, including low-latency mixing with unlimited tracks, ASIO support, audible scrubbing, analog-modeled Multiband Compressor, recordable parameter automation with external hardware support, and more. You can follow the book from start to finish or choose only those lessons that interest you.

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New Riders Press Digital Lighting and Rendering

Book Description
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry
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Modeling a Character in 3ds max

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.

Learn how to:
  • Model with primitives
  • Use extrusions and Booleans
  • Mirror and reuse models
  • Optimize the mesh
  • Create and apply textures
  • Loft shapes

LightWave 3D 8 Lighting

“This book will take your lighting to a whole new level and give your work that edge you’ve been looking for.”
William “Proton” Vaughan
Newtek LightWave Evangelist

Whether you are lighting your own scene or adding CG elements to a background image, LightWave 3D 8 Lighting can help you achieve your lighting goals. From a discussion of lighting principles and color theory to a number of tutorials demonstrating the application of lighting tools and concepts, the emphasis throughout is on making your lighting believable, accurate, and pleasing to the eye.
  • Discover the new features in LightWave 3D 8 that can improve your lighting.
  • Learn how angles, colors, shadows, light sources, and atmospheric conditions affect the emotional impact of a scene.
  • Enhance effect lighting using projection images.
  • Find out how to add effects such as radiosity, volumetrics, and lens flares.
  • Understand the process that goes into planning and creating a production lighting rig.
  • Images, objects, and scene files discussed in the book, including a 60-frame underwater texture image sequence used in the tutorials
  • All the figures from the book
Nicholas Boughen has been a visual effects animator using LightWave 3D since 1997. Currently living in North Vancouver, British Columbia, he has a 20-year background as a scenic and lighting designer for the stage and video. Among his visual effects credits are the television movies Voyage of the Unicorn, Aftershock: Earthquake in New York, and Snow White, the television series Stargate SG-1 and Dead Like Me, and the feature films Good Boy! and The Lizzie McGuire Movie.


Essential LightWave 7.5

Product Details
  • Paperback: 400 pages
  • Publisher: Wordware Publishing, Inc.; Bk&CD-Rom edition (June 2, 2002)
  • Language: English
  • ISBN-10: 1556222262
  • ISBN-13: 978-1556222269
Book Description
This book explains even the most complex concepts and tools a LightWave artist needs to know, in a way that makes sense.


After Effects on the Spot: Time-Saving Tips & Shortcuts From the Pros

Product Details

  • Paperback: 288 pages
  • Publisher: CMP Books (May 2004)
  • Language: English
  • ISBN-10: 1578202396
  • ISBN-13: 978-1578202393
Book Description
'After Effects 6 On the Spot' delivers immediate solutions!

Packed with over 350 techniques, this book gets motion graphics and visual effects artists up to speed efficiently in After Effects by letting them learn what they need to know, when they need to know it. All of the essential methods that professionals use to get the job done are clearly and concisely detailed and illustrated.

Experienced editors will find the book sufficiently comprehensive to orient themselves to After Effects version 6 and novices will find an invaluable reference filled with techniques to improve their efficiency and creativity.

Packed with more than 400 techniques, this book delivers what you need to know—on the spot. Experienced editors and novices alike discover an invaluable reference filled with ways to improve efficiency and creativity.


The Art of Flash Animation: Creative Cartooning

Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes.

Learn how to:
  • Animate a walk cycle.

  • Record and edit dialogue, sound effects, and music.

  • Use recyclable symbols to make the animation process more efficient.

  • Prepare your work for video or web download.

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    Maya 8 Character Modeling

    Product Details

    • Paperback: 491 pages
    • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (October 25, 2006)
    • Language: English
    • ISBN-10: 1598220209
    • ISBN-13: 978-1598220209
    Book Description
    This Maya modeling book is unique in its approach to modeling a high-resolution character model. Where other books take a grueling approach that often leaves readers confused, Maya 8 Character Modeling breaks down the character into an easy-to-follow formula. Readers learn that modeling a character can be accomplished without the fear of being in over their heads. In addition, the author takes a light-hearted approach to the subject matter, making the learning process easier to digest. This allows the reader to look at the modeling process as an enjoyable undertaking as opposed to dealing with the steep learning curve of other modeling books.