Wednesday, April 18, 2007

Modeling a Character in 3ds max


In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.

Learn how to:
  • Model with primitives
  • Use extrusions and Booleans
  • Mirror and reuse models
  • Optimize the mesh
  • Create and apply textures
  • Loft shapes
Download
http://rapidshare.com/files/26726991/ModelingACharaIn3D_Max.rar

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