Monday, May 28, 2007

Developing Extensions for Macromedia Dreamweaver 8



Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Dreamweaver, no one is more authoritative than Macromedia's own development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Dreamweaver. We've designed it so that it's easy to annotate as you progress.
This book describes how to customize the Dreamweaver user interface to suit your working style, and to build Dreamweaver extensions to add functionality. It explains how each type of extension works and describes the application programming interface (API) functions that Dreamweaver calls in order to implement its various objects, menus, floating panels, server behaviors, and so on, providing a simple example for each type. The book also describes the utility API and the JavaScript API, which let you perform various supporting tasks when developing Dreamweaver extensions.
In "Developing Extensions for Macromedia Dreamweaver 8," learn how to:
- Create an extension that streamlines site development by providing a new Property inspector, panel, or dialog box to perform tasks Dreamweaver users encounter frequently
- Rearrange the objects in the Insert bar, create new tabs to reorganize the objects, and add new objects
- Change the names of menu items, add new commands to menus, and remove existing commands from menus
- Change browser profiles and create new ones
- Change the way third-party tags (including ASP and JSP tags) appear in the Document window's Design view
- Customize variousDreamweaver elements, including default documents, page designs, dialog boxes, workspace layouts, and the Code view toolbar
Includes the following books in the Macromedia online documentation:
"- Extending Dreamweaver
- Dreamweaver API Reference



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ASP.NET 2.0 Visual Web Developer 2005 Express Edition Starter Kit


Book Description
* This Starter Kit serves as an entry-level introduction centered around prebuilt projects that developers can easily deploy and customize for their own sites * Explains how to build good basic Web sites, including design and architecture, for users who plan to build more complex sites in the future * Details the key site features that beginners like to implement, including catalogs, shopping carts, images, and secure site sections * The authors use very little code, but where coding is needed, they feature the simple Visual Basic language * The CD-ROM includes Visual Web Developer 2005 Express Edition



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Professional ASP.NET 2.0 Security, Membership, and Role Management


Now in its second version, ASP.NET has over one million programmers, and they all need to know how to use the new, tighter security model Helps programmers build better sites, control user access, and interface securely with other parts of the Microsoft platform, such as Windows Server, Active Directory, LDAP, and SQL Server 2005 Explains in depth all the security and user management functionality of ASP.NET 2.0, including many new built-in security functions that free the developer from hand-coding



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Beginning ASP.NET.2.0.E Commerce in C Sharp





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Beginning ASP.NET 2.0 with C Sharp


Book Description
ASP.NET 2.0 is an amazing technology that allows you to develop web sites and applications with very little hassle, and its power and depth enable it to host even the most complex applications available. Using code examples in C#, this invaluable beginner's guide shows you how to program web applications in ASP.NET 2.0 and see dynamic results with minimal effort.

Through detailed explanations and working C# code examples, this popular author team eases you into the world of ASP.NET development and gradually introduces you to all sorts of interesting ASP.NET tricks and tools. You'll quickly see how ASP.NET 2.0 is designed to ensure a significant reduction in the amount of code you have to write—and, in turn, to make your life easier.



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ASP.NET 2.0


From the Back Cover

“This book is a phenomenal start for someone new to ASP.NET, as well as a complete guide to the new features of version 2.0 for programmers familiar with an earlier version. The beginning chapters detail concepts using a hypothetical company, examining the myriad sorts of requests and situations often requested by clients. The authors deal with these in an eloquent, realistic manner. They have clearly worked in the industry and have faced real-world challenges that programmers encounter daily. The content covers everything from the most basic tasks to the most complex, and is a comprehensive collection of information on ASP.NET 2.0. Every topic is well-referenced for additional information, but contains clear examples that work. The content is technical but the clear writing makes it easy to understand. Difficult concepts are explained in such a way that this book will quickly become your favorite reference for ASP.NET!”
—Ronda Pederson, consultant, Microsoft MVP Visual Developer, ASP/ASP.NET
“As to be expected from two of today’s leading technical authors, this book is a cracking guide to getting the most from the ASP 2.0 Framework. Detailed chapters, concise yet practical examples, and clear explanation provide the grounding and support necessary to leverage the new features that ASP 2.0 brings to the table—all explained with a logical, no-nonsense approach. This book will be borrowed by every developer you work with, so guard it wisely!”
—John Timney, Microsoft MVP, senior Web services consultant, British Telecom
“This book will absolutely change the way you view ASP.NET technology. Read it and your existing Web sites will suddenly appear to be underperforming.”
—Chris Carpenter, senior software engineer, L3 Communications, Inc.
“The authors have worked closely with the ASP.NET team at Microsoft to makesure that this book is authoritative, accurate, and informative. Anyone usingASP.NET will find a wealth of useful information on ASP.NET 2.0.”
—Scott Guthrie, general manager, .NET Developer Platform, Microsoft Corporation

Developers moving to ASP.NET 2.0, the breakthrough Web development environment from Microsoft, will want to learn how to take full advantage of the new features that make this the most productive and powerful Web development environment ever. ASP.NET 2.0 Illustrated teaches developers exactly what they need to know to create exciting Web sites and applications quickly and easily using ASP.NET 2.0.

Renowned authors, developers, and conference speakers Alex Homer and Dave Sussman have written a concise, detailed exploration of the “must learn” features of ASP.NET 2.0. The book’s many original examples, fully updated for the release version of ASP.NET 2.0, are all downloadable from the authors’ Web site, and many can be run live online.

The authors provide detailed coverage of

  • Connecting to databases, using data source and data display controls with SQL statements and stored procedures; creating business layers and data layers with custom classes and Typed DataSets; and providing declarative access to business and data layers
  • Techniques for improving the scalability and responsiveness of data-driven sites, including caching techniques for data and ASP.NET pages
  • Binding to XML, transforming XML, updating XML data, and managing XML data stored in SQL Server 2005
  • Building interactive Web forms with a wide variety of ASP.NET controls
  • Understanding and using the core functionality of the Page class and key .NET Framework classes
  • Providing a consistent sitewide look and feel using Master Pages
  • Six ways to provide site navigation, including the new navigation controls
  • Securing sites and implementing membership and roles
  • Using profiles, personalization, and themes in your applications
  • Building user-customizable Web portals with Web Parts
  • Supporting multiple browsers, disabled users, mobile devices, and international users
  • Creating and consuming Web services

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ASP.NET 2.0 Website Programming Problem Design Solution


ASP.NET 2.0 Programming: Problem Design Solution is aimed at describing, designing, and implementing a site much like the ones you’re probably working on or will be soon, while taking the opportunity to introduce and explain many of the new features that the new great ASP.NET 2.0 framework offers. Difficult problems are addressed head-on so you'll be ready for most of the problems you’ll typically face when writing a modern website, and have one or more solutions ready for them.

Unlike many other ASP.NET books that show examples for individual pages or features, the example in this book is an integrated end-to-end site (written in C#). The entire book and site has been written specifically for ASP.NET 2.0, to use the ASP.NET 2.0 features wherever they make sense.

The end-result is a website which features a layout with user-selectable themes, a membership system, a content management system for publishing and syndicating articles and photos, polls, mailing lists, forums, an e-commerce store with support for real-time credit card processing, homepage personalization, and localization. The book leads the reader through development of a site with:

  • Account registration, personalization and theming
  • News and events, organized into categories
  • Opinion polls
  • Newsletter
  • Forums
  • E-commerce store with shopping cart and order management
  • Localization

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Beginning ASP.NET 2.0 Databases From Novice to Professional


Beginning ASP.NET 2.0 Databases: From Novice to Professional is a comprehensive introduction to connecting a website to many different data sources--not just databases. You'll learn how to build a relational database, use SQL to communicate with it, and leverage both in your web applications.

You'll also learn about the new features of ADO.NET and ASP.NET in .NET 2.0. The authors cover mission-critical issues, such as design, transactions, error handling, optimization, and scalability. They examine SQL Server, Jet, and MySQL databases, and highlight the differences among them.

This comprehensive resource is packed with information about 2.0 beta improvements and building database-driven websites. You will obtain practical solutions, learn multiple routes to achieve success, and examine a handy case study to wrap up core content.



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Essential C Sharp 2.0


From the Back Cover

Essential C# 2.0 pulls off a very difficult task. The early chapters are comprehensible by beginning developers, while the later chapters pull no punches and provide the experienced developer with the detailed information they need to make the most of C# 2.0. Starting with the first chapter, Mark has successfully interwoven tidbits of information useful to even the most advanced developer while keeping the book approachable.”
—Chris Kinsman, chief architect, Vertafore, Microsoft Regional Director
“How refreshing! This book deals with C# thoroughly, rather than skimming over the whole .NET framework. It is valuable to newcomers and professionals alike.”
—Jon Skeet, C# MVP
Essential C# 2.0 is a one-stop shop for an experienced programmer looking to ramp up on one of the hottest languages around today. Mark delivers an intelligent and detailed tour of C#, providing newcomers to the language with a solid foundation of skill on which to build their next generation of applications.”
—Stephen Toub, technical editor, MSDN Magazine
“This book provides complete, up-to-date coverage of all the programming constructs in C#. Masterfully organized, it allows beginning programmers to get on board and leads more experienced programmers into the world of structured programming. Because of its unwavering focus on the essential programming constructs of C#—such as generics, delegates, and much more—this book is indispensable. For programmers who want to solve their day-to-day programming issues using the latest features this modern programming language has to offer, this book is indispensable.”
—Narendra Poflee, IT integration specialist, Itron Inc.
Essential C# 2.0 is an ideal book for all programmers interested in C#. If you are a beginner, you will quickly learn the basics of C# programming and become familiar with the concepts. The flow of the text is easy to follow and does a great job of not repeating concepts that have already been covered. For the experienced programmer, this book has priceless nuggets embedded within its pages, making it a great read for programmers who are already familiar with C#. This will be a book that I will keep next to my computer for years to come.”
—Michael Stokesbary, software engineer, Itron Inc.

Essential C# 2.0 is a clear, concise guide to C#—including the features new to C# 2.0. The book clearly presents material for beginners and experts and provides contrasts and comparisons between C# and other languages. The C# language is covered comprehensively and each important construct is illustrated with succinct code examples. Complete code examples are available online. Mark Michaelis has organized the material for quick access. Graphical “mind maps” at the beginning of each chapter show what material is covered and how each topic relates to the whole.

Following the C# introduction, readers will learn about

  • C# primitive data types, value types, reference types, type conversions, and arrays
  • Operators and control flow, loops, conditional logic, and sequential programming
  • Methods, parameters, exception handling, and structured programming
  • Classes, inheritance, structures, interfaces, and object-oriented programming
  • Well-formed types, operator overloading, namespaces, and garbage collection
  • Generics, collections, and iterators
  • Reflection, attributes, and declarative programming
  • Threading, synchronization, and multi-threaded patterns
  • Interoperability and unsafe code
  • The Common Language Infrastructure that underlies C#

C# 2.0 has a multitude of new features that make the language even more powerful, productive, and efficient. These new features are thoroughly covered in this book. A separate appendix on C# 2.0 topics helps readers quickly find new features of the language.

Whether you’re just starting out as a programmer, are an experienced developer looking to learn C#, or are a seasoned C# programmer interested in learning the new features of C# 2.0, Essential C# 2.0 gives you just what you need to quickly get up and running writing C# applications.





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Drawing Nature


With enthusiasm and skill, artist Stanley Maltzman shows you how to turn nature's inspiration into pencil and charcoal drawings that have the expressiveness and power of paintings.

You'll learn how to choose your subject wisely, plan your drawing's format and style to express your feelings, and improvise to capture the mood of the moment.

You'll find out how to build depth and focus, and how to use specific techniques--such as circular shading, angular buildup, crosshatching and blending.

You'll see how to work with different materials and surfaces to create a variety of landscapes. And you'll get advice and instruction on rendering the basic element of outdoor scenes:

Trees-learn how to convey the character of a maple or an oak, and apple tree or a birch without showing every leaf. Let shapes tell the story.
Clouds-Maltzman introduces you to some cloud formationsthat will add strength and beauty to your compositions.
Snow-learn how to use a snowy landscape to create interesting, abstract shapes with fields, trees, houses and winding roads
Plus barns, grass, rocks, water, stone walls, ponds and more
You'll see how to go beyond photographic imitation to create original, powerful art...drawn for the love of drawing, inspired by the beauty of nature.


Table of Contents
Introduction
Chapter 1 - Drawing Tools and Equipment
Chapter 2 - Getting the Most From Your Pencil
Chapter 3 - Composing Your Picture
Chapter 4 - Trees
Chapter 5 - Clouds
Chapter 6 - Snow
Chapter 7 - Barns, Grass, Rocks and Water
Chapter 8 - Drawing Nature in Various Mediums
Conclusion
Tips on Storing and Framing Your Drawings
Index


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On Drawing Trees and Nature


Book Description
This classic of art instruction is the work of James Duffield Harding, who served as drawing master and sketching companion to the great 19th-century art critic John Ruskin. Highlights include:
• Direct reproduction of Harding's chalk and lead pencil sketches of vignettes from natural settings
• A series of lessons emphasizing both practical and theoretical considerations
• A bonus of 23 outstanding plates from the author's Lessons on Trees



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The Technology of Video and Audio Streaming Second Edition

  • aperback: 352 pages
  • Publisher: Focal Press (April 2002)
  • Language: English
  • ISBN-10: 024051694X
  • ISBN-13: 978-0240516943
  • Product Dimensions: 9.7 x 7.5 x 0.8 inches


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FriendsofED AdvancED Flash Interface Design


Book Description
As a competent Flash designer, you're probably comfortable with all of the basics that Flash has to offer. However, you've probably looked at some of the amazing Flash sites on the web and thought, "How'd they do that?" Well, you'll find out in this book.

Flash allows users to create some amazing interactive interfaces to interact with Rich Internet Applications, eLearning systems, and simple web sites. In this book, two of the most talented Flash designers in the world will show you how to use them effectively to create breathtaking visuals for your Flash web sites. You'll also learn how to take advantage of Flash's powerful built-in vector-based drawing tools.

The authors discuss general background theory, such as site planning, color theory, and Information architecture. They reveal techniques using gradents, layers, lighting and shadowing, 3D objects, animation, and photo editing. Techniques are illustrated and the book concludes with a discussion of usability and final tweaks. There is also a tutorial on testing your work, and exporting and finally publishing it.

Summary of contents:

Chapter 1 Flash Overview

Chapter 2 Creating Usable and Innovative Experiences

Chapter 3 Interface Designers' Guide to Color

Chapter 4 Planning Your Interface Design

Chapter 5 Vector Drawing and Effects in Flash and Illustrator

Chapter 6 Understanding the Timeline and Layers

Chapter 7 Working with 3D Vectors

Chapter 8 Using Video in Flash

Chapter 9 Photoshop Techniques

Chapter 10 Moving from Photoshop to Flash and Effective PNGs

Chapter 11 Creating Animated Effects

Chapter 12 Flash Textures

Chapter 13 Photo Editing in Photoshop and Flash

Chapter 14 Finishing Off Your Site



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Drawing Portraits Faces and Figures


Synopsis
Brimming with practical advice and packed with everything from simple exercises and studies to landscapes, buildings and portraits, this excellent series is ideal for all those wanting to learn how to draw - or for those wanting to improve their skills. Giovanni Civardi discusses composition, perspective, light and shade, detail, texture, building up an image and capturing a likeness, drawing trees, mountains, skies, water and much more. You will find plenty of encouragement and guidance in these enjoyable books, with many helpful tips, a selection of step-by-step demonstrations and a wealth of information. A practical easy-to-follow guide, which shows how to observe and draw portraits of children and adults - and how to capture a likeness. The artist covers all the important techniques including anatomy, proportions of the face, creating realistic features, using tone, formal and informal portraits, and more.


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Adobe Lightroom eBook for Digital Photographers


Description
You've just downloaded the brand-new, free Beta version of Lightroom, the revolutionary new workflow application from Adobe. Now what? Pick up this ebook, written by best-selling author Scott Kelby, to give you all the dirt you need on Lightroom to allow you to work faster, smarter, and more creatively. You'll learn the eleven essential shortcuts you need to know to save hours every week, the best ways to import and organize your images, which tools and features to really hone in on to get the most out of this application, how to manage your photos like a pro, plus all the inside secrets on processing raw images. Perhaps most importantly, you'll learn how to use Lightroom together with Photoshop to get the best, most efficient workflow, along with the best images. Finally, the book is loaded with tips, tricks, and insights that will absolutely transform the way you work with digital images!

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OReilly Flash 8 The Missing Manual

Book description Macromedia's Flash 8 is the world's premier program for adding animation to websites. But Flash isn't intuitive. And it doesn't come with a manual. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor.

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Macromedia Press Macromedia Dreamweaver 8 Training from the Source


Book Description
Learn by doing! The lessons in this book guide you step-by-step through the creation of a project Web site, “Yoga Sangha.” With Macromedia's official guide, you’ll learn how to use the leading, best-selling Web editor and gain a thorough understanding of how you can use Dreamweaver 8 to effectively manage and maintain Web sites, develop sites that are accessible to a wide audience, and work in an environment that integrates visual and code editing. As you complete the tasks, you’ll develop the skills and techniques that you need to create Web sites on your own. In addition to the basics of creating a Web page that incorporates text, graphics and tables, you'll learn about all that's new in Dreamweaver 8: visual authoring with XML data, advanced CSS support including a unified CSS panel and a style rendering toolbar, integration with the latest Web technologies and standards, and more. The companion CD-ROM contains all of the lesson files as well as a free trial version of Dreamweaver 8.


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Sybex Maya Secrets of the Pros 2005


Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they've learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.

In nine unique and compelling chapters, you'll get detailed and sophisticated instruction on how to:


  • Enhance fluidity and realism by generating complex motion with Maya Cloth

  • Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings

  • Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake

  • Produce natural lighting effects using global illumination and image based lighting

  • Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting

  • Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves

  • Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation

  • Use Maya's built-in noise function to produce powerful effects similar to those used in "The Matrix" trilogy

  • Create a human face from a conceptual sketch using subdivision surfaces



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    ANDREW LOOMIS Drawing the Head and Hands



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    Thursday, April 26, 2007

    How To Draw Manga

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    Inside 3ds max 7


    Book Description

    The world of 3D modeling and animation is a complex one. Lucky for you, with Inside 3ds max 7, you get not just one instructor but a team of expert developers and trainers who cover the newly revised program from every angle. Using case studies to uncover real-word solutions as well as hands-on tutorials to help you arrive at practical answers to everyday issues, this all-in-one reference is the answer to your 3ds max prayers. You'll find out how to use 3ds max's production tools (plus the whys behind their use) and be exposed to informative, inspirational examples of varying artistic styles. And when you're ready, you'll also find complete coverage of advanced topics: camera matching, character rigging, rendering, compositing, and more. To complete the learning package, a companion CD includes all of the book's lesson files. Whether you're a game designer, Hollywood effects wizard, or industrial designer you'll soon be creating out-of-this-word worlds with 3ds max 7 and this guide.

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    Thursday, April 19, 2007

    CGI Filmmaking: The Creation of Ghost Warrior


    Brand: CGI Filmmaking. The Creation Of Ghost Warrior
    URL:
    Paperback: 344 pages
    Publisher: Wordware Publishing, Inc. (April, 2004)
    Language: English
    ISBN: 1556222270
    Description: This book is a topographical map for other animators who dream of making their own short films, but feel constrained by the perceived limitations of budget and/or manpower.
    Timothy Albee has worked in the entertainment industry since 1990 as a writer, director, animator, concept artist, producer, and studio owner/executive. His credits include Walt Disney Feature Animation, Warner Brothers/Infogrammes, Babylon 5, and numerous commercials and video game titles. He has written, produced, and directed three short films in addition to Kaze, Ghost Warrior and is the author of LightWave 3D 7 Character Animation and Essential LightWave 3D 7.5, both from Wordware Publishing.

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    Wednesday, April 18, 2007

    Getting a Job in CG: Real Advice from Reel People

    Product Details
    • Paperback: 304 pages
    • Publisher: Sybex; Pap/Cdr edition (February 25, 2004)
    • Language: English
    • ISBN-10: 0782142575
    • ISBN-13: 978-0782142570
    Book Description
    Get the Inside Track to Landing an Enviable Job in Computer Graphics

    Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.

    Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:

    • Discover the myriad job possibilities from the obvious to the obscure
    • Identify precisely what tools, skills, and knowledge employers seek
    • Determine your best training options: college, art school, or do-it-yourself
    • Recognize what staffing agencies and in-house recruiters are looking for
    • Build an extraordinary resume that gets noticed
    • Find out where to go to meet the right people and tap into networking opportunities
    • Acquire the know-how to ace the job interview
    • Produce an exceptional and applicable demo reel that will help you land the job
    • Emulate the career paths of successful artists

    This book's companion website, www.3djobs.net, serves as a research hub packed with supplementary information and links to vital sources.

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    Adobe Production Studio


    Book Description
    The Adobe Production Studio offers a complete post-production package that combines Adobe's video and graphics software with the timesaving integration and workflow features of Adobe Dynamic Link and Adobe Bridge. With the addition of Flash, videographers and filmmakers can bring their content to a rich, interactive presence on the Web as well. The benefits of using all of the tools in the bundle are many and here to help guide readers through the wide range of features is an info-packed guide that hits all the key techniques they are most likely to use in their digital video projects. Each stand-alone tip includes relevant hints and a graphic example so that readers can learn exactly what they need to know and move on to the next important technique. When each program has been explored, additional tips on integration and workflow are included to show how you can use the various programs for a complete solution in this exciting, integrated environment.

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    Adobe Press Adobe Audition 2.0 Classroom in a Book


    Book Description
    The most comprehensive way to learn Adobe Audition 2.0!

    Classroom in a Book, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does--an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

    Adobe Audition 2.0 Classroom in a Book contains thirteen lessons and a bonus CD with lesson files. The book covers the basics of learning Adobe Audition, and countless tips and techniques to help you quickly become an Audition expert. You'll learn how to work and edit in a multitrack mixing environment, create audio effects and original soundtracks with loops, restore poor-quality audio, export to CD and MP3, and more. You'll also learn about Audition 2.0's new features, including low-latency mixing with unlimited tracks, ASIO support, audible scrubbing, analog-modeled Multiband Compressor, recordable parameter automation with external hardware support, and more. You can follow the book from start to finish or choose only those lessons that interest you.

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    New Riders Press Digital Lighting and Rendering


    Book Description
    Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

    • Master Hollywood lighting techniques to produce professional results in any 3D application
    • Convincingly composite 3D models into real-world environments
    • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
    • Design realistic materials and paint detailed texture maps
    • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
    • Render in multiple passes for greater efficiency and creative control
    • Understand production pipelines at visual effects and animation studios
    • Develop your lighting reel to get a job in the industry
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    Modeling a Character in 3ds max


    In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.

    Learn how to:
    • Model with primitives
    • Use extrusions and Booleans
    • Mirror and reuse models
    • Optimize the mesh
    • Create and apply textures
    • Loft shapes
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    LightWave 3D 8 Lighting


    “This book will take your lighting to a whole new level and give your work that edge you’ve been looking for.”
    William “Proton” Vaughan
    Newtek LightWave Evangelist

    Whether you are lighting your own scene or adding CG elements to a background image, LightWave 3D 8 Lighting can help you achieve your lighting goals. From a discussion of lighting principles and color theory to a number of tutorials demonstrating the application of lighting tools and concepts, the emphasis throughout is on making your lighting believable, accurate, and pleasing to the eye.
    • Discover the new features in LightWave 3D 8 that can improve your lighting.
    • Learn how angles, colors, shadows, light sources, and atmospheric conditions affect the emotional impact of a scene.
    • Enhance effect lighting using projection images.
    • Find out how to add effects such as radiosity, volumetrics, and lens flares.
    • Understand the process that goes into planning and creating a production lighting rig.
    ON THE CD:
    • Images, objects, and scene files discussed in the book, including a 60-frame underwater texture image sequence used in the tutorials
    • All the figures from the book
    Nicholas Boughen has been a visual effects animator using LightWave 3D since 1997. Currently living in North Vancouver, British Columbia, he has a 20-year background as a scenic and lighting designer for the stage and video. Among his visual effects credits are the television movies Voyage of the Unicorn, Aftershock: Earthquake in New York, and Snow White, the television series Stargate SG-1 and Dead Like Me, and the feature films Good Boy! and The Lizzie McGuire Movie.

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    Essential LightWave 7.5


    Product Details
    • Paperback: 400 pages
    • Publisher: Wordware Publishing, Inc.; Bk&CD-Rom edition (June 2, 2002)
    • Language: English
    • ISBN-10: 1556222262
    • ISBN-13: 978-1556222269
    Book Description
    This book explains even the most complex concepts and tools a LightWave artist needs to know, in a way that makes sense.

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    After Effects on the Spot: Time-Saving Tips & Shortcuts From the Pros



    Product Details

    • Paperback: 288 pages
    • Publisher: CMP Books (May 2004)
    • Language: English
    • ISBN-10: 1578202396
    • ISBN-13: 978-1578202393
    Book Description
    'After Effects 6 On the Spot' delivers immediate solutions!

    Packed with over 350 techniques, this book gets motion graphics and visual effects artists up to speed efficiently in After Effects by letting them learn what they need to know, when they need to know it. All of the essential methods that professionals use to get the job done are clearly and concisely detailed and illustrated.

    Experienced editors will find the book sufficiently comprehensive to orient themselves to After Effects version 6 and novices will find an invaluable reference filled with techniques to improve their efficiency and creativity.

    Packed with more than 400 techniques, this book delivers what you need to know—on the spot. Experienced editors and novices alike discover an invaluable reference filled with ways to improve efficiency and creativity.

    Download:
    http://rapidshare.com/files/26227136/AfterEffectotSpot.chm

    The Art of Flash Animation: Creative Cartooning



    Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes.


    Learn how to:
  • Animate a walk cycle.

  • Record and edit dialogue, sound effects, and music.

  • Use recyclable symbols to make the animation process more efficient.

  • Prepare your work for video or web download.

  • Download
    http://rapidshare.com/files/23154089/FA.rar

    Maya 8 Character Modeling



    Product Details

    • Paperback: 491 pages
    • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (October 25, 2006)
    • Language: English
    • ISBN-10: 1598220209
    • ISBN-13: 978-1598220209
    Book Description
    This Maya modeling book is unique in its approach to modeling a high-resolution character model. Where other books take a grueling approach that often leaves readers confused, Maya 8 Character Modeling breaks down the character into an easy-to-follow formula. Readers learn that modeling a character can be accomplished without the fear of being in over their heads. In addition, the author takes a light-hearted approach to the subject matter, making the learning process easier to digest. This allows the reader to look at the modeling process as an enjoyable undertaking as opposed to dealing with the steep learning curve of other modeling books.

    Download:
    http://rapidshare.com/files/23150116/Maya8.rar

    Tuesday, March 13, 2007

    Flash Hacks - 100 Industrial-Strength Tips & Tools



    Book description

    This collection offers expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more--and you don't need to be an expert to use them (although you'll certainly look like one). Ranging from practical hacks to the fun and quirky, the book covers Flash MX, Flash MX 2004, and Flash MX Professional 2004. If you want more than your average Flash user, Flash Hacks is for you.


    Read Online
    http://rapidshare.com/files/20787372/FlshHck.rar

    Finale 2005 Power!


    Book Description
    Music notation can be a tough task to master. Finale is the ultimate tool for conquering it. And now you have the ultimate guide for mastering Finale 2005! With "Finale 2005 Power!", you?ll learn how to create professional-quality sheet music with Finale quickly and efficiently. Begin by establishing a solid understanding of Finale's framework. Then get ready to master the everyday shortcuts and tricks that make Finale a breeze to use. Walk through each step of the score creation process?from starting a new document, to entering and spacing your music, to layout, extracting parts, and, finally, printing your score. Learn how to quicken your pace using special tricks, new features in Finale 2005, little-known options, and supplemental third-party plug-ins. This book also applies to Finale 2006! Most of this year's new Finale features (e.g. performance enhancements, GPO, Studio View, and the Mixer) are stacked on top of the existing Finale 2005 framework. Therefore, the topics covered in Finale 2005 Power!, including everything from basic entry to advanced layout, are still completely accurate when used along side Finale 2006. For details see www.finalepower.com.

    Read Online

    http://rapidshare.com/files/20644489/Finale2005Power.rar

    Animating Real-Time Game Characters

    Book Description
    Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you're a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

    Read Online
    {direct link} {rapid}

    Note: {direct link} guide view

    3D Lighting Techniques: History, Concepts and Techniques


    3D Lighting Techniques: History, Concepts and Techniques

    Arnold Gallardo





    Is there something missing from your 3D images? Do they lack vibrancy and realism? If so, the problem may not be with your images, but with the lighting behind them.

    Mastering the art of lighting in 3D graphics is a challenge facing even the most experienced professionals. With the hands-on techniques and guidelines provided in these pages, however, you’ll learn to illuminate your work and add new depth and detail to your images. From the history of lighting, to the detailed fundamentals of 3D graphics, all of the concepts needed to improve or refresh your lighting skills are covered. The general lighting techniques and information provided will serve as an indispensable and timeless resource.

    Features

    • A variety of detailed tutorials used throughout the book to teach techniques
    • Includes coverage of Cinematography and Photography
    • Details color theory and the fundamentals of how a computer draws
    • Covers all types of lighting situations from portrait, indoor/outdoor, water, textured materials (hair, fur, fabric, sand and snow), reflective and refractive (metals, glass, plastic, gels), and anisotropic materials including brushed objects, wood grain, and coated surfaces.
    • Commercial applications including Lightscape 3.2, Lightwave 5.6, and trueSpace 4.2 used in the examples as well as 3D Studio Max and VIZ.
    • Stunning color section illustrates techniques
    • CD-ROM (Win/Mac) includes demos of some of the programs covered, and illustrations and tutorials from within the book

    Tentative Table of Contents

    Experience of Light; Physiology of Light; Historical Perspective; Fundamentals of Photography/Cinematogra-phy; Color Theory; Types of Lights; Quality of Light; Lighting Situations; How a Computer Draws Visible Objects; The Art of Seeing: Evoking an Emotion; Warm Lighting; Storm/Rain; Monochrome/Achromatic; Polychrome/Chromatic; Composition and Layout; Practical Workflow; Post-Production Issues.


    Read Online
    http://rapidshare.com/files/20776650/3dlighting.rar

    Monday, March 12, 2007

    Flash MX 2004 Games - Art to ActionScript


    Flash MX 2004 Games
    Art to ActionScript

    Nik Lever
    ISBN 0 240 519 639 Focal Press 2004

    • Benefit from the experience of a successful games designer whose Flash sites regularly get 50,000+ hits per day.
    • Explained by an artist/programmer for artists, designers and web developers so you can easily see how Flash ActionScript can work for your own games development.
    • Includes lots of sample games you can adapt for your own use with the files on the free CD-Rom.

    Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Learn the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. There is also extra valuable coverage of how Flash integrates with Director MX 2004, C++, C# and Visual Basic.

    As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells.

    The free CD-Rom includes all the code and files you need to try out the tutorials and see exactly how each game was created. Learn from the many different types of example games provided, from simple quizzes to platform-based games. Flash Communication Server and the new Flash Lite are covered in this new edition. High score tables and multi-player games using sockets, vital to higher level online games, are also explained in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

    Read Online

    http://rapidshare.com/files/20639467/FlashGamArt2AScript.rar

    Director MX 2004 Games


    Game development with Macromedia Director
    Nik Lever
    ISBN 0 240 519 493 Focal Press 2004
    • Benefit from the experience of a successful games designer whose Director sites regularly get 50,000+ hits per day.
    • Explained by an artist for artists so you can easily see how Director scripting can work for your own games development.
    • Includes lots of sample games you can adapt for your own use with the files on the free CD-Rom.
    • Play the cover game
    Read Online
    http://rapidshare.com/files/20602194/DirectorGamesDev.rar

    The Animator's Survival Kit


    Book: The Animator's Survival Kit
    Author: Richard Williams
    Year: 2001
    dFX Review Rating: 8.5 out of 10
    More Info from Amazon.com

    Chapters:
    1. Drawing in Time
    2. Time to Draw
    3. It's all in the Timing and the Spacing
    4. Lesson 1
    5. Advancing Backwards to 1940
    6. More on Spacing
    7. Walks
    8. Runs, Jumps, and Skips
    9. Flexibility
    10. Weight
    11. Anticipation
    12. Takes and Accents
    13. Timing, Staggers, Wave and Whip
    14. Dialogue
    15. Acting
    16. Animal Action
    17. Directing
    18. Review

    "...Other techniques may not transfer as well to the computer realm, but are valuable nonetheless. For example, Williams describes how to do a stagger vibration, such as when a character nervously reaches for an object. This technique has stymied many an animator, but Williams provides the secret - draw the action straight ahead, then shoot the drawings slightly out of sequence, skipping back and forth (drawing 1, 3, 2, 4, 3, 5, 4, 6, etc).

    The Animator's Survival Kit represents not only Williams' experience, but also the knowledge he gained from working with industry legends like Ken Harris, Grim Natwick, and Milt Kahl. For those who never had the opportunity to learn from these industry giants, having their combined skill and experience distilled through Williams makes the book even more valuable..."

    Read Online

    http://rapidshare.com/files/20651770/AnimatorSurKit.rar

    Beginning Dynamic Websites with ASP.NET Web Matrix

    With this beginner's guide, you will build real dynamic websites right from the beginning, learn how databases work, and how to make the most of them, create content you can distribute to other websites, and much more.

    Table of Contents
    David Sussman’s Beginning Dynamic Websites with ASP.NET Web Matrix
    Introduction
    Chapter 1 - Installing and Exploring Web Matrix
    Chapter 2 - Writing your First ASP.NET Web Page
    Chapter 3 - Creating Web Pages
    Chapter 4 - Writing Code
    Chapter 5 - Storing Different Types of Data
    Chapter 6 - Working with Collections of Data
    Chapter 7 - Debugging and Error Handling
    Chapter 8 - Working with Databases
    Chapter 9 - Displaying Data
    Chapter 10 - Working with Data
    Chapter 11 - Linking to Pages and Files
    Chapter 12 - Reusable Content
    Chapter 13 - Case Study Part 1: Extending Your Web Application
    Chapter 14 - Case Study Part 2: Identifying Your Users
    Chapter 15 - Remembering Your Visitors
    Chapter 16 - Web Services
    Chapter 17 - Beyond Web Matrix
    Appendix A - Microsoft Internet Information Server
    Index

    Read Online
    http://rapidshare.com/files/20635465/BeginDynWebWAspNet.rar