Thursday, February 15, 2007

The Game Animator's Guide to Maya


FROM THE PUBLISHER
The Game Animator's Guide to Maya is the only book to explore Maya's rigging and animation tools to provide artists and animators with real-world techniques for creating today's video and PC game animations. The book first introduces readers to the games industry and typical game development pipelines, then looks at rigging and animation basics and techniques. Finally, the real-world, hands-on projects help readers learn everything from how to seamlessly blend animations (for instance, having a character walk, then attack, then walk again) to animating wings, slime, and vehicles. The book also features interviews with game animators and a CD with $3000 of exclusive content, including models, high-resolution textures, animations, concept art, animation reference videos, and the Maya Personal Learning Edition.

FROM THE BACK COVER:
The Ultimate Resource for Professional Game Animators: Game animation is a demanding art. Not only do you have to deliver realistic animations, but you have to do so under strict real-time, video-game constraints.The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necesary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside you'll find:

Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview.

Animation Techniques: Detailed explanation of animation terms, techniques, tools, concepts, and editors.

Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more.

True Game Animation: Real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more.

Read Online

http://www.9iv.com/down/soft/3317.htm?eid=326570


Guide: When show image

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