Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, May 28, 2007

Sybex Maya Secrets of the Pros 2005


Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they've learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.

In nine unique and compelling chapters, you'll get detailed and sophisticated instruction on how to:


  • Enhance fluidity and realism by generating complex motion with Maya Cloth

  • Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings

  • Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake

  • Produce natural lighting effects using global illumination and image based lighting

  • Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting

  • Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves

  • Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation

  • Use Maya's built-in noise function to produce powerful effects similar to those used in "The Matrix" trilogy

  • Create a human face from a conceptual sketch using subdivision surfaces



  • Read Online
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    Thursday, April 26, 2007

    Inside 3ds max 7


    Book Description

    The world of 3D modeling and animation is a complex one. Lucky for you, with Inside 3ds max 7, you get not just one instructor but a team of expert developers and trainers who cover the newly revised program from every angle. Using case studies to uncover real-word solutions as well as hands-on tutorials to help you arrive at practical answers to everyday issues, this all-in-one reference is the answer to your 3ds max prayers. You'll find out how to use 3ds max's production tools (plus the whys behind their use) and be exposed to informative, inspirational examples of varying artistic styles. And when you're ready, you'll also find complete coverage of advanced topics: camera matching, character rigging, rendering, compositing, and more. To complete the learning package, a companion CD includes all of the book's lesson files. Whether you're a game designer, Hollywood effects wizard, or industrial designer you'll soon be creating out-of-this-word worlds with 3ds max 7 and this guide.

    Read Online
    { direct link } | { rapid 1} { rapid 2 } { rapid 3 }

    Thursday, April 19, 2007

    CGI Filmmaking: The Creation of Ghost Warrior


    Brand: CGI Filmmaking. The Creation Of Ghost Warrior
    URL:
    Paperback: 344 pages
    Publisher: Wordware Publishing, Inc. (April, 2004)
    Language: English
    ISBN: 1556222270
    Description: This book is a topographical map for other animators who dream of making their own short films, but feel constrained by the perceived limitations of budget and/or manpower.
    Timothy Albee has worked in the entertainment industry since 1990 as a writer, director, animator, concept artist, producer, and studio owner/executive. His credits include Walt Disney Feature Animation, Warner Brothers/Infogrammes, Babylon 5, and numerous commercials and video game titles. He has written, produced, and directed three short films in addition to Kaze, Ghost Warrior and is the author of LightWave 3D 7 Character Animation and Essential LightWave 3D 7.5, both from Wordware Publishing.

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    Wednesday, April 18, 2007

    Getting a Job in CG: Real Advice from Reel People

    Product Details
    • Paperback: 304 pages
    • Publisher: Sybex; Pap/Cdr edition (February 25, 2004)
    • Language: English
    • ISBN-10: 0782142575
    • ISBN-13: 978-0782142570
    Book Description
    Get the Inside Track to Landing an Enviable Job in Computer Graphics

    Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.

    Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:

    • Discover the myriad job possibilities from the obvious to the obscure
    • Identify precisely what tools, skills, and knowledge employers seek
    • Determine your best training options: college, art school, or do-it-yourself
    • Recognize what staffing agencies and in-house recruiters are looking for
    • Build an extraordinary resume that gets noticed
    • Find out where to go to meet the right people and tap into networking opportunities
    • Acquire the know-how to ace the job interview
    • Produce an exceptional and applicable demo reel that will help you land the job
    • Emulate the career paths of successful artists

    This book's companion website, www.3djobs.net, serves as a research hub packed with supplementary information and links to vital sources.

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    New Riders Press Digital Lighting and Rendering


    Book Description
    Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

    • Master Hollywood lighting techniques to produce professional results in any 3D application
    • Convincingly composite 3D models into real-world environments
    • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
    • Design realistic materials and paint detailed texture maps
    • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
    • Render in multiple passes for greater efficiency and creative control
    • Understand production pipelines at visual effects and animation studios
    • Develop your lighting reel to get a job in the industry
    Readonline
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    Modeling a Character in 3ds max


    In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.

    Learn how to:
    • Model with primitives
    • Use extrusions and Booleans
    • Mirror and reuse models
    • Optimize the mesh
    • Create and apply textures
    • Loft shapes
    Download
    http://rapidshare.com/files/26726991/ModelingACharaIn3D_Max.rar

    LightWave 3D 8 Lighting


    “This book will take your lighting to a whole new level and give your work that edge you’ve been looking for.”
    William “Proton” Vaughan
    Newtek LightWave Evangelist

    Whether you are lighting your own scene or adding CG elements to a background image, LightWave 3D 8 Lighting can help you achieve your lighting goals. From a discussion of lighting principles and color theory to a number of tutorials demonstrating the application of lighting tools and concepts, the emphasis throughout is on making your lighting believable, accurate, and pleasing to the eye.
    • Discover the new features in LightWave 3D 8 that can improve your lighting.
    • Learn how angles, colors, shadows, light sources, and atmospheric conditions affect the emotional impact of a scene.
    • Enhance effect lighting using projection images.
    • Find out how to add effects such as radiosity, volumetrics, and lens flares.
    • Understand the process that goes into planning and creating a production lighting rig.
    ON THE CD:
    • Images, objects, and scene files discussed in the book, including a 60-frame underwater texture image sequence used in the tutorials
    • All the figures from the book
    Nicholas Boughen has been a visual effects animator using LightWave 3D since 1997. Currently living in North Vancouver, British Columbia, he has a 20-year background as a scenic and lighting designer for the stage and video. Among his visual effects credits are the television movies Voyage of the Unicorn, Aftershock: Earthquake in New York, and Snow White, the television series Stargate SG-1 and Dead Like Me, and the feature films Good Boy! and The Lizzie McGuire Movie.

    Download
    http://rapidshare.com/files/26647643/Lightwave3D8Lighting.rar

    Essential LightWave 7.5


    Product Details
    • Paperback: 400 pages
    • Publisher: Wordware Publishing, Inc.; Bk&CD-Rom edition (June 2, 2002)
    • Language: English
    • ISBN-10: 1556222262
    • ISBN-13: 978-1556222269
    Book Description
    This book explains even the most complex concepts and tools a LightWave artist needs to know, in a way that makes sense.

    Download:
    http://rapidshare.com/files/26627660/EssenlLightwave3D7.5.rar

    Maya 8 Character Modeling



    Product Details

    • Paperback: 491 pages
    • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (October 25, 2006)
    • Language: English
    • ISBN-10: 1598220209
    • ISBN-13: 978-1598220209
    Book Description
    This Maya modeling book is unique in its approach to modeling a high-resolution character model. Where other books take a grueling approach that often leaves readers confused, Maya 8 Character Modeling breaks down the character into an easy-to-follow formula. Readers learn that modeling a character can be accomplished without the fear of being in over their heads. In addition, the author takes a light-hearted approach to the subject matter, making the learning process easier to digest. This allows the reader to look at the modeling process as an enjoyable undertaking as opposed to dealing with the steep learning curve of other modeling books.

    Download:
    http://rapidshare.com/files/23150116/Maya8.rar

    Tuesday, March 13, 2007

    Animating Real-Time Game Characters

    Book Description
    Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you're a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

    Read Online
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    Note: {direct link} guide view

    3D Lighting Techniques: History, Concepts and Techniques


    3D Lighting Techniques: History, Concepts and Techniques

    Arnold Gallardo





    Is there something missing from your 3D images? Do they lack vibrancy and realism? If so, the problem may not be with your images, but with the lighting behind them.

    Mastering the art of lighting in 3D graphics is a challenge facing even the most experienced professionals. With the hands-on techniques and guidelines provided in these pages, however, you’ll learn to illuminate your work and add new depth and detail to your images. From the history of lighting, to the detailed fundamentals of 3D graphics, all of the concepts needed to improve or refresh your lighting skills are covered. The general lighting techniques and information provided will serve as an indispensable and timeless resource.

    Features

    • A variety of detailed tutorials used throughout the book to teach techniques
    • Includes coverage of Cinematography and Photography
    • Details color theory and the fundamentals of how a computer draws
    • Covers all types of lighting situations from portrait, indoor/outdoor, water, textured materials (hair, fur, fabric, sand and snow), reflective and refractive (metals, glass, plastic, gels), and anisotropic materials including brushed objects, wood grain, and coated surfaces.
    • Commercial applications including Lightscape 3.2, Lightwave 5.6, and trueSpace 4.2 used in the examples as well as 3D Studio Max and VIZ.
    • Stunning color section illustrates techniques
    • CD-ROM (Win/Mac) includes demos of some of the programs covered, and illustrations and tutorials from within the book

    Tentative Table of Contents

    Experience of Light; Physiology of Light; Historical Perspective; Fundamentals of Photography/Cinematogra-phy; Color Theory; Types of Lights; Quality of Light; Lighting Situations; How a Computer Draws Visible Objects; The Art of Seeing: Evoking an Emotion; Warm Lighting; Storm/Rain; Monochrome/Achromatic; Polychrome/Chromatic; Composition and Layout; Practical Workflow; Post-Production Issues.


    Read Online
    http://rapidshare.com/files/20776650/3dlighting.rar

    Monday, March 12, 2007

    Essential Lightwave 3D 8



    • Paperback: 612 pages
    • Publisher: Wordware Publishing, Inc.; Bk&CD-Rom edition (February 2005)
    • Language: English
    • ISBN-10: 1556220820
    • ISBN-13: 978-1556220821
    Book Description
    Provides an comprehensive tutorial to this popular 3D animation and modeling software popular not only in animation, cartoons, but television and computer games.

    Read Online
    http://rapidshare.com/files/20600350/Essential.Lightwave.3D.8.rar

    Monday, February 26, 2007

    3ds max 5 for Dummies (Paperback)

    Book Description
    * Helps beginning and intermediate users gain the upper hand on the world's bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries
    * Covers the essentials, such as the 3ds max interface, navigation, and
    * display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations
    * o Clear explanations, example projects, and lots of illustrations help readers get up to speed fast
    * o Explores the substantial updates and enhancements to 3ds max
    * o Author has written more than twenty computer graphics and animation books

    Book Info
    Covers the essentials, such as the 3ds max interface, navigation, and display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations. Explores the substantial updates and enhancements to 3ds max. Covers Version 5. Softcover.

    Download link:
    http://rapidshare.com/files/18391951/3ds.max.5.for.Dummies.rar.html

    Introducing Maya 8: 3D for Beginners


    Dariush Derakhshani, "Introducing Maya 8: 3D for Beginners"
    Sybex | October 9, 2006 | ISBN: 0470051353 | PDF | 14.4MB | 461 pages

    If you're just beginning to dive into the world of 3D, this is the book for you.
    The Academy Award winning Maya 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller.

    Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert.
    The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.

    Download:
    http://rapidshare.com/files/18365539/Introducing.Maya.8.3D.for.Beginners.rar.html

    Thursday, February 22, 2007

    3ds Max 9 Bible


    "An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know."
    -Andre Surya, Award-winning Digital Artist

    A favorite of 3ds Max artists from beginners to pros!

    Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.
    * Organize and blend sequences with the new Animation Layers feature
    * Explore Sun and Sky, Car Paint, and other new mental ray shaders
    * Combine and divide objects with ProBoolean and ProCutter
    * Create more accurate dynamic animations with updated reactor tools
    * Add greater realism with enhanced and integrated hair and fur tools
    * Reference objects, materials, and controllers with XRef

    Animate a dancing cartoon moose

    Isolate mapping surfaces with the Quick Planar map button

    Add realistic motion to your model's hairstyle

    What's on the DVD?

    You'll find before-and-after example files for every tutorial in the book. The DVD also includes:
    * Models and textures to customize for your own designs
    * Rendered AVI files of animations used in the tutorials
    * All the Max files for every tutorial
    * Adobe tryout versions of After Effects(r), Photoshop(r) CS2, Illustrator(r) CS2, and Premiere Pro

    System Requirements: See the DVD appendix for details and complete system requirements.


    * Learning the Max Interface.
    * Working with Objects.
    * Modeling.
    * Materials and Maps.
    * Cameras and Lighting.
    * Animation.
    * Dynamic Animation.
    * Characters.
    * Rendering.
    * Post Processing.
    * MAXScript and Plug-Ins.


    http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470100893,descCd-description.html


    * 3ds Max 9 Bible PDF = 185 MB

    * Chapter Example Files ( 3dsmax scene files ) = 735 MB

    * 3D Models = 98,2 MB

    * Textures = 27,8 MB

    DownloadLinks:

    http://rapidshare.com/files/16564370/DSMB.part01.rar
    http://rapidshare.com/files/16585032/DSMB.part02.rar
    http://rapidshare.com/files/17003310/DSMB.part03.rar
    http://rapidshare.com/files/17011907/DSMB.part04.rar
    http://rapidshare.com/files/17033369/DSMB.part05.rar

    Foundation 3ds Max 8 Architectural Visualization

    Foundation 3ds Max 8 Architectural Visualization
    This book is "A MUST HAVE" for anyone in the architectural CG industry. It contains great information for the novice user all the way through a multi year MAX veteran

    In this book you'll learn:

    * How to model an architectural scene and create stunning materials that breathe life into your projects
    * How to use real-world photometric lights and global illumination to achieve photorealism
    * Efficient project workflow and scene assembly
    * Tips and tricks for the production environment that would take years to learn the hard way
    * How to market your services to prospective clients

    Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today.

    This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.

    The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment—sometimes the hard way.

    3ds Max is a large and complex application—but by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time.

    Summary of Contents:

    * PART 1 GETTING AROUND INSIDE 3DS MAX
    o Quick Start 1 Getting Started
    o Chapter 1 Navigating the 3ds Max Interface
    o Chapter 2 Working with Objects
    * PART 2 MODELING
    o Quick Start 2 Getting Started with Modeling
    o Chapter 3 Modeling Basics
    o Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
    o Chapter 5 The Critical Modeling Modifiers
    * PART 3 MATERIALS
    o Quick Start 3 Getting Started with Materials
    o Chapter 6 Material Basics
    o Chapter 7 The Critical Map Channels
    o Chapter 8 The Critical Map Types
    o Chapter 9 UVW Mapping
    * PART 4 LIGHTING
    o Quick Start 4 Getting Started with Lights
    o Chapter 10 Basic Lighting
    o Chapter 11 Photometric Lighting
    o Chapter 12 Global Illumination
    * PART 5 CAMERAS AND ANIMATION
    o Quick Start 5 Getting Started with Cameras and Animation
    o Chapter 13 Camera Basics
    o Chapter 14 Animation Basics
    o Chapter 15 Animation Controllers
    * PART 6 RENDERING
    o Quick Start 6 Getting Started with Rendering
    o Chapter 16 Rendering Basics
    o Chapter 17 Scene Assembly
    o Chapter 18 Effect Basics
    * APPENDICES
    o Appendix A Marketing Your Services
    o Appendix B Top 20 Production Tips
    o Appendix C Customizing 3ds Max
    o Appendix D Keyboard Shortcuts

    Downloadlinks
    http://rapidshare.com/files/17791681/Foundation.3ds.Max.8.Architectural.Visualization.rar.html

    Thursday, February 15, 2007

    The Game Animator's Guide to Maya


    FROM THE PUBLISHER
    The Game Animator's Guide to Maya is the only book to explore Maya's rigging and animation tools to provide artists and animators with real-world techniques for creating today's video and PC game animations. The book first introduces readers to the games industry and typical game development pipelines, then looks at rigging and animation basics and techniques. Finally, the real-world, hands-on projects help readers learn everything from how to seamlessly blend animations (for instance, having a character walk, then attack, then walk again) to animating wings, slime, and vehicles. The book also features interviews with game animators and a CD with $3000 of exclusive content, including models, high-resolution textures, animations, concept art, animation reference videos, and the Maya Personal Learning Edition.

    FROM THE BACK COVER:
    The Ultimate Resource for Professional Game Animators: Game animation is a demanding art. Not only do you have to deliver realistic animations, but you have to do so under strict real-time, video-game constraints.The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

    The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necesary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside you'll find:

    Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview.

    Animation Techniques: Detailed explanation of animation terms, techniques, tools, concepts, and editors.

    Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more.

    True Game Animation: Real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more.

    Read Online

    http://www.9iv.com/down/soft/3317.htm?eid=326570


    Guide: When show image

    Click and save to Hardware and read

    Wednesday, February 14, 2007

    Character Animation in 3D, : Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation)

    Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.

    Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will!

    The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook.

    www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!

    * Improve your 3D animation by understanding the key 2D skills
    * Inspiring coverage for all that is needed to produce original, humorous and exciting animation
    * Free CD-ROM with short movies relating to each chapter plus the computer models so you can create as you follow the book's tutorials

    Read Onlines:
    http://rapidshare.com/files/16524781/Focal_PressCharacter_Animation_In_3D_-_Fly.rar.html