Showing posts with label 3DsMax. Show all posts
Showing posts with label 3DsMax. Show all posts

Thursday, April 26, 2007

Inside 3ds max 7


Book Description

The world of 3D modeling and animation is a complex one. Lucky for you, with Inside 3ds max 7, you get not just one instructor but a team of expert developers and trainers who cover the newly revised program from every angle. Using case studies to uncover real-word solutions as well as hands-on tutorials to help you arrive at practical answers to everyday issues, this all-in-one reference is the answer to your 3ds max prayers. You'll find out how to use 3ds max's production tools (plus the whys behind their use) and be exposed to informative, inspirational examples of varying artistic styles. And when you're ready, you'll also find complete coverage of advanced topics: camera matching, character rigging, rendering, compositing, and more. To complete the learning package, a companion CD includes all of the book's lesson files. Whether you're a game designer, Hollywood effects wizard, or industrial designer you'll soon be creating out-of-this-word worlds with 3ds max 7 and this guide.

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Wednesday, April 18, 2007

Getting a Job in CG: Real Advice from Reel People

Product Details
  • Paperback: 304 pages
  • Publisher: Sybex; Pap/Cdr edition (February 25, 2004)
  • Language: English
  • ISBN-10: 0782142575
  • ISBN-13: 978-0782142570
Book Description
Get the Inside Track to Landing an Enviable Job in Computer Graphics

Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.

Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:

  • Discover the myriad job possibilities from the obvious to the obscure
  • Identify precisely what tools, skills, and knowledge employers seek
  • Determine your best training options: college, art school, or do-it-yourself
  • Recognize what staffing agencies and in-house recruiters are looking for
  • Build an extraordinary resume that gets noticed
  • Find out where to go to meet the right people and tap into networking opportunities
  • Acquire the know-how to ace the job interview
  • Produce an exceptional and applicable demo reel that will help you land the job
  • Emulate the career paths of successful artists

This book's companion website, www.3djobs.net, serves as a research hub packed with supplementary information and links to vital sources.

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Modeling a Character in 3ds max


In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.

Learn how to:
  • Model with primitives
  • Use extrusions and Booleans
  • Mirror and reuse models
  • Optimize the mesh
  • Create and apply textures
  • Loft shapes
Download
http://rapidshare.com/files/26726991/ModelingACharaIn3D_Max.rar

Tuesday, March 13, 2007

Animating Real-Time Game Characters

Book Description
Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you're a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

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3D Lighting Techniques: History, Concepts and Techniques


3D Lighting Techniques: History, Concepts and Techniques

Arnold Gallardo





Is there something missing from your 3D images? Do they lack vibrancy and realism? If so, the problem may not be with your images, but with the lighting behind them.

Mastering the art of lighting in 3D graphics is a challenge facing even the most experienced professionals. With the hands-on techniques and guidelines provided in these pages, however, you’ll learn to illuminate your work and add new depth and detail to your images. From the history of lighting, to the detailed fundamentals of 3D graphics, all of the concepts needed to improve or refresh your lighting skills are covered. The general lighting techniques and information provided will serve as an indispensable and timeless resource.

Features

  • A variety of detailed tutorials used throughout the book to teach techniques
  • Includes coverage of Cinematography and Photography
  • Details color theory and the fundamentals of how a computer draws
  • Covers all types of lighting situations from portrait, indoor/outdoor, water, textured materials (hair, fur, fabric, sand and snow), reflective and refractive (metals, glass, plastic, gels), and anisotropic materials including brushed objects, wood grain, and coated surfaces.
  • Commercial applications including Lightscape 3.2, Lightwave 5.6, and trueSpace 4.2 used in the examples as well as 3D Studio Max and VIZ.
  • Stunning color section illustrates techniques
  • CD-ROM (Win/Mac) includes demos of some of the programs covered, and illustrations and tutorials from within the book

Tentative Table of Contents

Experience of Light; Physiology of Light; Historical Perspective; Fundamentals of Photography/Cinematogra-phy; Color Theory; Types of Lights; Quality of Light; Lighting Situations; How a Computer Draws Visible Objects; The Art of Seeing: Evoking an Emotion; Warm Lighting; Storm/Rain; Monochrome/Achromatic; Polychrome/Chromatic; Composition and Layout; Practical Workflow; Post-Production Issues.


Read Online
http://rapidshare.com/files/20776650/3dlighting.rar

Monday, February 26, 2007

3ds max 5 for Dummies (Paperback)

Book Description
* Helps beginning and intermediate users gain the upper hand on the world's bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries
* Covers the essentials, such as the 3ds max interface, navigation, and
* display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations
* o Clear explanations, example projects, and lots of illustrations help readers get up to speed fast
* o Explores the substantial updates and enhancements to 3ds max
* o Author has written more than twenty computer graphics and animation books

Book Info
Covers the essentials, such as the 3ds max interface, navigation, and display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations. Explores the substantial updates and enhancements to 3ds max. Covers Version 5. Softcover.

Download link:
http://rapidshare.com/files/18391951/3ds.max.5.for.Dummies.rar.html

Thursday, February 22, 2007

3ds Max 9 Bible


"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know."
-Andre Surya, Award-winning Digital Artist

A favorite of 3ds Max artists from beginners to pros!

Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.
* Organize and blend sequences with the new Animation Layers feature
* Explore Sun and Sky, Car Paint, and other new mental ray shaders
* Combine and divide objects with ProBoolean and ProCutter
* Create more accurate dynamic animations with updated reactor tools
* Add greater realism with enhanced and integrated hair and fur tools
* Reference objects, materials, and controllers with XRef

Animate a dancing cartoon moose

Isolate mapping surfaces with the Quick Planar map button

Add realistic motion to your model's hairstyle

What's on the DVD?

You'll find before-and-after example files for every tutorial in the book. The DVD also includes:
* Models and textures to customize for your own designs
* Rendered AVI files of animations used in the tutorials
* All the Max files for every tutorial
* Adobe tryout versions of After Effects(r), Photoshop(r) CS2, Illustrator(r) CS2, and Premiere Pro

System Requirements: See the DVD appendix for details and complete system requirements.


* Learning the Max Interface.
* Working with Objects.
* Modeling.
* Materials and Maps.
* Cameras and Lighting.
* Animation.
* Dynamic Animation.
* Characters.
* Rendering.
* Post Processing.
* MAXScript and Plug-Ins.


http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470100893,descCd-description.html


* 3ds Max 9 Bible PDF = 185 MB

* Chapter Example Files ( 3dsmax scene files ) = 735 MB

* 3D Models = 98,2 MB

* Textures = 27,8 MB

DownloadLinks:

http://rapidshare.com/files/16564370/DSMB.part01.rar
http://rapidshare.com/files/16585032/DSMB.part02.rar
http://rapidshare.com/files/17003310/DSMB.part03.rar
http://rapidshare.com/files/17011907/DSMB.part04.rar
http://rapidshare.com/files/17033369/DSMB.part05.rar

Foundation 3ds Max 8 Architectural Visualization

Foundation 3ds Max 8 Architectural Visualization
This book is "A MUST HAVE" for anyone in the architectural CG industry. It contains great information for the novice user all the way through a multi year MAX veteran

In this book you'll learn:

* How to model an architectural scene and create stunning materials that breathe life into your projects
* How to use real-world photometric lights and global illumination to achieve photorealism
* Efficient project workflow and scene assembly
* Tips and tricks for the production environment that would take years to learn the hard way
* How to market your services to prospective clients

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today.

This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.

The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment—sometimes the hard way.

3ds Max is a large and complex application—but by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time.

Summary of Contents:

* PART 1 GETTING AROUND INSIDE 3DS MAX
o Quick Start 1 Getting Started
o Chapter 1 Navigating the 3ds Max Interface
o Chapter 2 Working with Objects
* PART 2 MODELING
o Quick Start 2 Getting Started with Modeling
o Chapter 3 Modeling Basics
o Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
o Chapter 5 The Critical Modeling Modifiers
* PART 3 MATERIALS
o Quick Start 3 Getting Started with Materials
o Chapter 6 Material Basics
o Chapter 7 The Critical Map Channels
o Chapter 8 The Critical Map Types
o Chapter 9 UVW Mapping
* PART 4 LIGHTING
o Quick Start 4 Getting Started with Lights
o Chapter 10 Basic Lighting
o Chapter 11 Photometric Lighting
o Chapter 12 Global Illumination
* PART 5 CAMERAS AND ANIMATION
o Quick Start 5 Getting Started with Cameras and Animation
o Chapter 13 Camera Basics
o Chapter 14 Animation Basics
o Chapter 15 Animation Controllers
* PART 6 RENDERING
o Quick Start 6 Getting Started with Rendering
o Chapter 16 Rendering Basics
o Chapter 17 Scene Assembly
o Chapter 18 Effect Basics
* APPENDICES
o Appendix A Marketing Your Services
o Appendix B Top 20 Production Tips
o Appendix C Customizing 3ds Max
o Appendix D Keyboard Shortcuts

Downloadlinks
http://rapidshare.com/files/17791681/Foundation.3ds.Max.8.Architectural.Visualization.rar.html