Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Monday, May 28, 2007

FriendsofED AdvancED Flash Interface Design


Book Description
As a competent Flash designer, you're probably comfortable with all of the basics that Flash has to offer. However, you've probably looked at some of the amazing Flash sites on the web and thought, "How'd they do that?" Well, you'll find out in this book.

Flash allows users to create some amazing interactive interfaces to interact with Rich Internet Applications, eLearning systems, and simple web sites. In this book, two of the most talented Flash designers in the world will show you how to use them effectively to create breathtaking visuals for your Flash web sites. You'll also learn how to take advantage of Flash's powerful built-in vector-based drawing tools.

The authors discuss general background theory, such as site planning, color theory, and Information architecture. They reveal techniques using gradents, layers, lighting and shadowing, 3D objects, animation, and photo editing. Techniques are illustrated and the book concludes with a discussion of usability and final tweaks. There is also a tutorial on testing your work, and exporting and finally publishing it.

Summary of contents:

Chapter 1 Flash Overview

Chapter 2 Creating Usable and Innovative Experiences

Chapter 3 Interface Designers' Guide to Color

Chapter 4 Planning Your Interface Design

Chapter 5 Vector Drawing and Effects in Flash and Illustrator

Chapter 6 Understanding the Timeline and Layers

Chapter 7 Working with 3D Vectors

Chapter 8 Using Video in Flash

Chapter 9 Photoshop Techniques

Chapter 10 Moving from Photoshop to Flash and Effective PNGs

Chapter 11 Creating Animated Effects

Chapter 12 Flash Textures

Chapter 13 Photo Editing in Photoshop and Flash

Chapter 14 Finishing Off Your Site



Read Online
Direct Link - RapidShare

OReilly Flash 8 The Missing Manual

Book description Macromedia's Flash 8 is the world's premier program for adding animation to websites. But Flash isn't intuitive. And it doesn't come with a manual. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor.

Read Online
Direct Link - Rapidshare

Sybex Maya Secrets of the Pros 2005


Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they've learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.

In nine unique and compelling chapters, you'll get detailed and sophisticated instruction on how to:


  • Enhance fluidity and realism by generating complex motion with Maya Cloth

  • Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings

  • Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake

  • Produce natural lighting effects using global illumination and image based lighting

  • Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting

  • Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves

  • Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation

  • Use Maya's built-in noise function to produce powerful effects similar to those used in "The Matrix" trilogy

  • Create a human face from a conceptual sketch using subdivision surfaces



  • Read Online
    Direct Link - RapidShare

    Wednesday, April 18, 2007

    Getting a Job in CG: Real Advice from Reel People

    Product Details
    • Paperback: 304 pages
    • Publisher: Sybex; Pap/Cdr edition (February 25, 2004)
    • Language: English
    • ISBN-10: 0782142575
    • ISBN-13: 978-0782142570
    Book Description
    Get the Inside Track to Landing an Enviable Job in Computer Graphics

    Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.

    Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:

    • Discover the myriad job possibilities from the obvious to the obscure
    • Identify precisely what tools, skills, and knowledge employers seek
    • Determine your best training options: college, art school, or do-it-yourself
    • Recognize what staffing agencies and in-house recruiters are looking for
    • Build an extraordinary resume that gets noticed
    • Find out where to go to meet the right people and tap into networking opportunities
    • Acquire the know-how to ace the job interview
    • Produce an exceptional and applicable demo reel that will help you land the job
    • Emulate the career paths of successful artists

    This book's companion website, www.3djobs.net, serves as a research hub packed with supplementary information and links to vital sources.

    Read Online
    { Rapid }

    After Effects on the Spot: Time-Saving Tips & Shortcuts From the Pros



    Product Details

    • Paperback: 288 pages
    • Publisher: CMP Books (May 2004)
    • Language: English
    • ISBN-10: 1578202396
    • ISBN-13: 978-1578202393
    Book Description
    'After Effects 6 On the Spot' delivers immediate solutions!

    Packed with over 350 techniques, this book gets motion graphics and visual effects artists up to speed efficiently in After Effects by letting them learn what they need to know, when they need to know it. All of the essential methods that professionals use to get the job done are clearly and concisely detailed and illustrated.

    Experienced editors will find the book sufficiently comprehensive to orient themselves to After Effects version 6 and novices will find an invaluable reference filled with techniques to improve their efficiency and creativity.

    Packed with more than 400 techniques, this book delivers what you need to know—on the spot. Experienced editors and novices alike discover an invaluable reference filled with ways to improve efficiency and creativity.

    Download:
    http://rapidshare.com/files/26227136/AfterEffectotSpot.chm

    The Art of Flash Animation: Creative Cartooning



    Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes.


    Learn how to:
  • Animate a walk cycle.

  • Record and edit dialogue, sound effects, and music.

  • Use recyclable symbols to make the animation process more efficient.

  • Prepare your work for video or web download.

  • Download
    http://rapidshare.com/files/23154089/FA.rar

    Tuesday, March 13, 2007

    Flash Hacks - 100 Industrial-Strength Tips & Tools



    Book description

    This collection offers expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more--and you don't need to be an expert to use them (although you'll certainly look like one). Ranging from practical hacks to the fun and quirky, the book covers Flash MX, Flash MX 2004, and Flash MX Professional 2004. If you want more than your average Flash user, Flash Hacks is for you.


    Read Online
    http://rapidshare.com/files/20787372/FlshHck.rar

    Animating Real-Time Game Characters

    Book Description
    Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you're a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

    Read Online
    {direct link} {rapid}

    Note: {direct link} guide view

    3D Lighting Techniques: History, Concepts and Techniques


    3D Lighting Techniques: History, Concepts and Techniques

    Arnold Gallardo





    Is there something missing from your 3D images? Do they lack vibrancy and realism? If so, the problem may not be with your images, but with the lighting behind them.

    Mastering the art of lighting in 3D graphics is a challenge facing even the most experienced professionals. With the hands-on techniques and guidelines provided in these pages, however, you’ll learn to illuminate your work and add new depth and detail to your images. From the history of lighting, to the detailed fundamentals of 3D graphics, all of the concepts needed to improve or refresh your lighting skills are covered. The general lighting techniques and information provided will serve as an indispensable and timeless resource.

    Features

    • A variety of detailed tutorials used throughout the book to teach techniques
    • Includes coverage of Cinematography and Photography
    • Details color theory and the fundamentals of how a computer draws
    • Covers all types of lighting situations from portrait, indoor/outdoor, water, textured materials (hair, fur, fabric, sand and snow), reflective and refractive (metals, glass, plastic, gels), and anisotropic materials including brushed objects, wood grain, and coated surfaces.
    • Commercial applications including Lightscape 3.2, Lightwave 5.6, and trueSpace 4.2 used in the examples as well as 3D Studio Max and VIZ.
    • Stunning color section illustrates techniques
    • CD-ROM (Win/Mac) includes demos of some of the programs covered, and illustrations and tutorials from within the book

    Tentative Table of Contents

    Experience of Light; Physiology of Light; Historical Perspective; Fundamentals of Photography/Cinematogra-phy; Color Theory; Types of Lights; Quality of Light; Lighting Situations; How a Computer Draws Visible Objects; The Art of Seeing: Evoking an Emotion; Warm Lighting; Storm/Rain; Monochrome/Achromatic; Polychrome/Chromatic; Composition and Layout; Practical Workflow; Post-Production Issues.


    Read Online
    http://rapidshare.com/files/20776650/3dlighting.rar

    Monday, March 12, 2007

    Flash MX 2004 Games - Art to ActionScript


    Flash MX 2004 Games
    Art to ActionScript

    Nik Lever
    ISBN 0 240 519 639 Focal Press 2004

    • Benefit from the experience of a successful games designer whose Flash sites regularly get 50,000+ hits per day.
    • Explained by an artist/programmer for artists, designers and web developers so you can easily see how Flash ActionScript can work for your own games development.
    • Includes lots of sample games you can adapt for your own use with the files on the free CD-Rom.

    Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Learn the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. There is also extra valuable coverage of how Flash integrates with Director MX 2004, C++, C# and Visual Basic.

    As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells.

    The free CD-Rom includes all the code and files you need to try out the tutorials and see exactly how each game was created. Learn from the many different types of example games provided, from simple quizzes to platform-based games. Flash Communication Server and the new Flash Lite are covered in this new edition. High score tables and multi-player games using sockets, vital to higher level online games, are also explained in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

    Read Online

    http://rapidshare.com/files/20639467/FlashGamArt2AScript.rar

    The Animator's Survival Kit


    Book: The Animator's Survival Kit
    Author: Richard Williams
    Year: 2001
    dFX Review Rating: 8.5 out of 10
    More Info from Amazon.com

    Chapters:
    1. Drawing in Time
    2. Time to Draw
    3. It's all in the Timing and the Spacing
    4. Lesson 1
    5. Advancing Backwards to 1940
    6. More on Spacing
    7. Walks
    8. Runs, Jumps, and Skips
    9. Flexibility
    10. Weight
    11. Anticipation
    12. Takes and Accents
    13. Timing, Staggers, Wave and Whip
    14. Dialogue
    15. Acting
    16. Animal Action
    17. Directing
    18. Review

    "...Other techniques may not transfer as well to the computer realm, but are valuable nonetheless. For example, Williams describes how to do a stagger vibration, such as when a character nervously reaches for an object. This technique has stymied many an animator, but Williams provides the secret - draw the action straight ahead, then shoot the drawings slightly out of sequence, skipping back and forth (drawing 1, 3, 2, 4, 3, 5, 4, 6, etc).

    The Animator's Survival Kit represents not only Williams' experience, but also the knowledge he gained from working with industry legends like Ken Harris, Grim Natwick, and Milt Kahl. For those who never had the opportunity to learn from these industry giants, having their combined skill and experience distilled through Williams makes the book even more valuable..."

    Read Online

    http://rapidshare.com/files/20651770/AnimatorSurKit.rar

    Essential Lightwave 3D 8



    • Paperback: 612 pages
    • Publisher: Wordware Publishing, Inc.; Bk&CD-Rom edition (February 2005)
    • Language: English
    • ISBN-10: 1556220820
    • ISBN-13: 978-1556220821
    Book Description
    Provides an comprehensive tutorial to this popular 3D animation and modeling software popular not only in animation, cartoons, but television and computer games.

    Read Online
    http://rapidshare.com/files/20600350/Essential.Lightwave.3D.8.rar

    Monday, February 26, 2007

    3ds max 5 for Dummies (Paperback)

    Book Description
    * Helps beginning and intermediate users gain the upper hand on the world's bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries
    * Covers the essentials, such as the 3ds max interface, navigation, and
    * display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations
    * o Clear explanations, example projects, and lots of illustrations help readers get up to speed fast
    * o Explores the substantial updates and enhancements to 3ds max
    * o Author has written more than twenty computer graphics and animation books

    Book Info
    Covers the essentials, such as the 3ds max interface, navigation, and display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations. Explores the substantial updates and enhancements to 3ds max. Covers Version 5. Softcover.

    Download link:
    http://rapidshare.com/files/18391951/3ds.max.5.for.Dummies.rar.html

    Introducing Maya 8: 3D for Beginners


    Dariush Derakhshani, "Introducing Maya 8: 3D for Beginners"
    Sybex | October 9, 2006 | ISBN: 0470051353 | PDF | 14.4MB | 461 pages

    If you're just beginning to dive into the world of 3D, this is the book for you.
    The Academy Award winning Maya 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller.

    Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert.
    The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.

    Download:
    http://rapidshare.com/files/18365539/Introducing.Maya.8.3D.for.Beginners.rar.html

    Thursday, February 22, 2007

    3ds Max 9 Bible


    "An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know."
    -Andre Surya, Award-winning Digital Artist

    A favorite of 3ds Max artists from beginners to pros!

    Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.
    * Organize and blend sequences with the new Animation Layers feature
    * Explore Sun and Sky, Car Paint, and other new mental ray shaders
    * Combine and divide objects with ProBoolean and ProCutter
    * Create more accurate dynamic animations with updated reactor tools
    * Add greater realism with enhanced and integrated hair and fur tools
    * Reference objects, materials, and controllers with XRef

    Animate a dancing cartoon moose

    Isolate mapping surfaces with the Quick Planar map button

    Add realistic motion to your model's hairstyle

    What's on the DVD?

    You'll find before-and-after example files for every tutorial in the book. The DVD also includes:
    * Models and textures to customize for your own designs
    * Rendered AVI files of animations used in the tutorials
    * All the Max files for every tutorial
    * Adobe tryout versions of After Effects(r), Photoshop(r) CS2, Illustrator(r) CS2, and Premiere Pro

    System Requirements: See the DVD appendix for details and complete system requirements.


    * Learning the Max Interface.
    * Working with Objects.
    * Modeling.
    * Materials and Maps.
    * Cameras and Lighting.
    * Animation.
    * Dynamic Animation.
    * Characters.
    * Rendering.
    * Post Processing.
    * MAXScript and Plug-Ins.


    http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470100893,descCd-description.html


    * 3ds Max 9 Bible PDF = 185 MB

    * Chapter Example Files ( 3dsmax scene files ) = 735 MB

    * 3D Models = 98,2 MB

    * Textures = 27,8 MB

    DownloadLinks:

    http://rapidshare.com/files/16564370/DSMB.part01.rar
    http://rapidshare.com/files/16585032/DSMB.part02.rar
    http://rapidshare.com/files/17003310/DSMB.part03.rar
    http://rapidshare.com/files/17011907/DSMB.part04.rar
    http://rapidshare.com/files/17033369/DSMB.part05.rar

    Thursday, February 15, 2007

    The Game Animator's Guide to Maya


    FROM THE PUBLISHER
    The Game Animator's Guide to Maya is the only book to explore Maya's rigging and animation tools to provide artists and animators with real-world techniques for creating today's video and PC game animations. The book first introduces readers to the games industry and typical game development pipelines, then looks at rigging and animation basics and techniques. Finally, the real-world, hands-on projects help readers learn everything from how to seamlessly blend animations (for instance, having a character walk, then attack, then walk again) to animating wings, slime, and vehicles. The book also features interviews with game animators and a CD with $3000 of exclusive content, including models, high-resolution textures, animations, concept art, animation reference videos, and the Maya Personal Learning Edition.

    FROM THE BACK COVER:
    The Ultimate Resource for Professional Game Animators: Game animation is a demanding art. Not only do you have to deliver realistic animations, but you have to do so under strict real-time, video-game constraints.The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

    The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necesary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside you'll find:

    Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview.

    Animation Techniques: Detailed explanation of animation terms, techniques, tools, concepts, and editors.

    Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more.

    True Game Animation: Real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more.

    Read Online

    http://www.9iv.com/down/soft/3317.htm?eid=326570


    Guide: When show image

    Click and save to Hardware and read

    Visual Quickpro Guide After Effects 7 for Windows and Macintosh


    Need to take your Adobe After Effects skills to the next level? Learn After Effects the fast, efficient way! This Visual QuickPro Guide uses illustrations and in-depth explanations. You’ll be a master in time! • Takes a visual, task-based approach to teaching After Effects, using pictures to guide you through the software and show you what to do. • Works like a reference book—you look up what you need and then get straight to work. • Concise, straightforward steps and explanations offer the fastest way to learn tasks and concepts. • Affordably priced, because buying a computer book shouldn’t be an investment in itself. Through step-by-step instructions, enhanced by tips, sidebars, and plenty of visual aids, veteran video editor Antony Bolante shows you how to effectively and efficiently import and manage footage, view and edit layers, apply effects, animate type, and more. You’ll learn about key features with real-world examples of how and when features should be used, including what’s new in After Effects 7.0: motion tracker, powerful animation and keyframing controls, high quality keying and matte tools, network rendering, expert effects, nondestructive vector painting, and more!


    Read Online:

    http://rapidshare.com/files/14317240/Visual_Quickpro_Guide_After_Effects_7_for_Windows_and_Macintosh.part01.rar http://rapidshare.com/files/14318302/Visual_Quickpro_Guide_After_Effects_7_for_Windows_and_Macintosh.part02.rar http://rapidshare.com/files/14319226/Visual_Quickpro_Guide_After_Effects_7_for_Windows_and_Macintosh.part03.rar http://rapidshare.com/files/14322192/Visual_Quickpro_Guide_After_Effects_7_for_Windows_and_Macintosh.part04.rar http://rapidshare.com/files/14324087/Visual_Quickpro_Guide_After_Effects_7_for_Windows_and_Macintosh.part05.rar http://rapidshare.com/files/14330587/Visual_Quickpro_Guide_After_Effects_7_for_Windows_and_Macintosh.part06.rar http://rapidshare.com/files/16375497/Visual_Quickpro_Guide_After_Effects_7_for_Windows_and_Macintosh.part07.rar http://rapidshare.com/files/16376623/Visual_Quickpro_Guide_After_Effects_7_for_Windows_and_Macintosh.part08.rar http://rapidshare.com/files/16377149/Visual_Quickpro_Guide_After_Effects_7_for_Windows_and_Macintosh.part09.rar http://rapidshare.com/files/16377610/Visual_Quickpro_Guide_After_Effects_7_for_Windows_and_Macintosh.part10.rar

    Wednesday, February 14, 2007

    Character Animation in 3D, : Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation)

    Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.

    Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will!

    The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook.

    www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!

    * Improve your 3D animation by understanding the key 2D skills
    * Inspiring coverage for all that is needed to produce original, humorous and exciting animation
    * Free CD-ROM with short movies relating to each chapter plus the computer models so you can create as you follow the book's tutorials

    Read Onlines:
    http://rapidshare.com/files/16524781/Focal_PressCharacter_Animation_In_3D_-_Fly.rar.html