Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Wednesday, April 18, 2007

Getting a Job in CG: Real Advice from Reel People

Product Details
  • Paperback: 304 pages
  • Publisher: Sybex; Pap/Cdr edition (February 25, 2004)
  • Language: English
  • ISBN-10: 0782142575
  • ISBN-13: 978-0782142570
Book Description
Get the Inside Track to Landing an Enviable Job in Computer Graphics

Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.

Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:

  • Discover the myriad job possibilities from the obvious to the obscure
  • Identify precisely what tools, skills, and knowledge employers seek
  • Determine your best training options: college, art school, or do-it-yourself
  • Recognize what staffing agencies and in-house recruiters are looking for
  • Build an extraordinary resume that gets noticed
  • Find out where to go to meet the right people and tap into networking opportunities
  • Acquire the know-how to ace the job interview
  • Produce an exceptional and applicable demo reel that will help you land the job
  • Emulate the career paths of successful artists

This book's companion website, www.3djobs.net, serves as a research hub packed with supplementary information and links to vital sources.

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Modeling a Character in 3ds max


In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.

Learn how to:
  • Model with primitives
  • Use extrusions and Booleans
  • Mirror and reuse models
  • Optimize the mesh
  • Create and apply textures
  • Loft shapes
Download
http://rapidshare.com/files/26726991/ModelingACharaIn3D_Max.rar

Maya 8 Character Modeling



Product Details

  • Paperback: 491 pages
  • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (October 25, 2006)
  • Language: English
  • ISBN-10: 1598220209
  • ISBN-13: 978-1598220209
Book Description
This Maya modeling book is unique in its approach to modeling a high-resolution character model. Where other books take a grueling approach that often leaves readers confused, Maya 8 Character Modeling breaks down the character into an easy-to-follow formula. Readers learn that modeling a character can be accomplished without the fear of being in over their heads. In addition, the author takes a light-hearted approach to the subject matter, making the learning process easier to digest. This allows the reader to look at the modeling process as an enjoyable undertaking as opposed to dealing with the steep learning curve of other modeling books.

Download:
http://rapidshare.com/files/23150116/Maya8.rar

Tuesday, March 13, 2007

Animating Real-Time Game Characters

Book Description
Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you're a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

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3D Lighting Techniques: History, Concepts and Techniques


3D Lighting Techniques: History, Concepts and Techniques

Arnold Gallardo





Is there something missing from your 3D images? Do they lack vibrancy and realism? If so, the problem may not be with your images, but with the lighting behind them.

Mastering the art of lighting in 3D graphics is a challenge facing even the most experienced professionals. With the hands-on techniques and guidelines provided in these pages, however, you’ll learn to illuminate your work and add new depth and detail to your images. From the history of lighting, to the detailed fundamentals of 3D graphics, all of the concepts needed to improve or refresh your lighting skills are covered. The general lighting techniques and information provided will serve as an indispensable and timeless resource.

Features

  • A variety of detailed tutorials used throughout the book to teach techniques
  • Includes coverage of Cinematography and Photography
  • Details color theory and the fundamentals of how a computer draws
  • Covers all types of lighting situations from portrait, indoor/outdoor, water, textured materials (hair, fur, fabric, sand and snow), reflective and refractive (metals, glass, plastic, gels), and anisotropic materials including brushed objects, wood grain, and coated surfaces.
  • Commercial applications including Lightscape 3.2, Lightwave 5.6, and trueSpace 4.2 used in the examples as well as 3D Studio Max and VIZ.
  • Stunning color section illustrates techniques
  • CD-ROM (Win/Mac) includes demos of some of the programs covered, and illustrations and tutorials from within the book

Tentative Table of Contents

Experience of Light; Physiology of Light; Historical Perspective; Fundamentals of Photography/Cinematogra-phy; Color Theory; Types of Lights; Quality of Light; Lighting Situations; How a Computer Draws Visible Objects; The Art of Seeing: Evoking an Emotion; Warm Lighting; Storm/Rain; Monochrome/Achromatic; Polychrome/Chromatic; Composition and Layout; Practical Workflow; Post-Production Issues.


Read Online
http://rapidshare.com/files/20776650/3dlighting.rar