Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, March 12, 2007

Flash MX 2004 Games - Art to ActionScript


Flash MX 2004 Games
Art to ActionScript

Nik Lever
ISBN 0 240 519 639 Focal Press 2004

  • Benefit from the experience of a successful games designer whose Flash sites regularly get 50,000+ hits per day.
  • Explained by an artist/programmer for artists, designers and web developers so you can easily see how Flash ActionScript can work for your own games development.
  • Includes lots of sample games you can adapt for your own use with the files on the free CD-Rom.

Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Learn the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. There is also extra valuable coverage of how Flash integrates with Director MX 2004, C++, C# and Visual Basic.

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells.

The free CD-Rom includes all the code and files you need to try out the tutorials and see exactly how each game was created. Learn from the many different types of example games provided, from simple quizzes to platform-based games. Flash Communication Server and the new Flash Lite are covered in this new edition. High score tables and multi-player games using sockets, vital to higher level online games, are also explained in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Read Online

http://rapidshare.com/files/20639467/FlashGamArt2AScript.rar

Director MX 2004 Games


Game development with Macromedia Director
Nik Lever
ISBN 0 240 519 493 Focal Press 2004
  • Benefit from the experience of a successful games designer whose Director sites regularly get 50,000+ hits per day.
  • Explained by an artist for artists so you can easily see how Director scripting can work for your own games development.
  • Includes lots of sample games you can adapt for your own use with the files on the free CD-Rom.
  • Play the cover game
Read Online
http://rapidshare.com/files/20602194/DirectorGamesDev.rar

Thursday, February 15, 2007

The Game Animator's Guide to Maya


FROM THE PUBLISHER
The Game Animator's Guide to Maya is the only book to explore Maya's rigging and animation tools to provide artists and animators with real-world techniques for creating today's video and PC game animations. The book first introduces readers to the games industry and typical game development pipelines, then looks at rigging and animation basics and techniques. Finally, the real-world, hands-on projects help readers learn everything from how to seamlessly blend animations (for instance, having a character walk, then attack, then walk again) to animating wings, slime, and vehicles. The book also features interviews with game animators and a CD with $3000 of exclusive content, including models, high-resolution textures, animations, concept art, animation reference videos, and the Maya Personal Learning Edition.

FROM THE BACK COVER:
The Ultimate Resource for Professional Game Animators: Game animation is a demanding art. Not only do you have to deliver realistic animations, but you have to do so under strict real-time, video-game constraints.The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necesary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside you'll find:

Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview.

Animation Techniques: Detailed explanation of animation terms, techniques, tools, concepts, and editors.

Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more.

True Game Animation: Real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more.

Read Online

http://www.9iv.com/down/soft/3317.htm?eid=326570


Guide: When show image

Click and save to Hardware and read

Tuesday, February 6, 2007

Addison Wesley Innovation Games


  • Learn how your customers define success
  • Discover what customers don’t like about your offerings
  • Uncover unspoken needs and breakthrough opportunities
  • Understand where your offerings fit into your customers’ operations
  • Clarify exactly how and when customers will use your product or service
  • Deliver the right new features, and make better strategy decisions
  • Increase empathy for the customers’ experience within your organization
  • Improve the effectiveness of the sales and service organizations
  • Identify your most effective marketing messages and sellable features
Let's buy this book, if you like

Read online:
http://www.9iv.com/down/soft/3418.htm?eid=326570

Click image copy to hardware and read