Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Monday, May 28, 2007

Sybex Maya Secrets of the Pros 2005


Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they've learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.

In nine unique and compelling chapters, you'll get detailed and sophisticated instruction on how to:


  • Enhance fluidity and realism by generating complex motion with Maya Cloth

  • Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings

  • Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake

  • Produce natural lighting effects using global illumination and image based lighting

  • Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting

  • Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves

  • Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation

  • Use Maya's built-in noise function to produce powerful effects similar to those used in "The Matrix" trilogy

  • Create a human face from a conceptual sketch using subdivision surfaces



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    Wednesday, April 18, 2007

    Getting a Job in CG: Real Advice from Reel People

    Product Details
    • Paperback: 304 pages
    • Publisher: Sybex; Pap/Cdr edition (February 25, 2004)
    • Language: English
    • ISBN-10: 0782142575
    • ISBN-13: 978-0782142570
    Book Description
    Get the Inside Track to Landing an Enviable Job in Computer Graphics

    Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry.

    Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:

    • Discover the myriad job possibilities from the obvious to the obscure
    • Identify precisely what tools, skills, and knowledge employers seek
    • Determine your best training options: college, art school, or do-it-yourself
    • Recognize what staffing agencies and in-house recruiters are looking for
    • Build an extraordinary resume that gets noticed
    • Find out where to go to meet the right people and tap into networking opportunities
    • Acquire the know-how to ace the job interview
    • Produce an exceptional and applicable demo reel that will help you land the job
    • Emulate the career paths of successful artists

    This book's companion website, www.3djobs.net, serves as a research hub packed with supplementary information and links to vital sources.

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    Maya 8 Character Modeling



    Product Details

    • Paperback: 491 pages
    • Publisher: Wordware Publishing, Inc.; Pap/Cdr edition (October 25, 2006)
    • Language: English
    • ISBN-10: 1598220209
    • ISBN-13: 978-1598220209
    Book Description
    This Maya modeling book is unique in its approach to modeling a high-resolution character model. Where other books take a grueling approach that often leaves readers confused, Maya 8 Character Modeling breaks down the character into an easy-to-follow formula. Readers learn that modeling a character can be accomplished without the fear of being in over their heads. In addition, the author takes a light-hearted approach to the subject matter, making the learning process easier to digest. This allows the reader to look at the modeling process as an enjoyable undertaking as opposed to dealing with the steep learning curve of other modeling books.

    Download:
    http://rapidshare.com/files/23150116/Maya8.rar

    Tuesday, March 13, 2007

    Animating Real-Time Game Characters

    Book Description
    Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you're a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

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    3D Lighting Techniques: History, Concepts and Techniques


    3D Lighting Techniques: History, Concepts and Techniques

    Arnold Gallardo





    Is there something missing from your 3D images? Do they lack vibrancy and realism? If so, the problem may not be with your images, but with the lighting behind them.

    Mastering the art of lighting in 3D graphics is a challenge facing even the most experienced professionals. With the hands-on techniques and guidelines provided in these pages, however, you’ll learn to illuminate your work and add new depth and detail to your images. From the history of lighting, to the detailed fundamentals of 3D graphics, all of the concepts needed to improve or refresh your lighting skills are covered. The general lighting techniques and information provided will serve as an indispensable and timeless resource.

    Features

    • A variety of detailed tutorials used throughout the book to teach techniques
    • Includes coverage of Cinematography and Photography
    • Details color theory and the fundamentals of how a computer draws
    • Covers all types of lighting situations from portrait, indoor/outdoor, water, textured materials (hair, fur, fabric, sand and snow), reflective and refractive (metals, glass, plastic, gels), and anisotropic materials including brushed objects, wood grain, and coated surfaces.
    • Commercial applications including Lightscape 3.2, Lightwave 5.6, and trueSpace 4.2 used in the examples as well as 3D Studio Max and VIZ.
    • Stunning color section illustrates techniques
    • CD-ROM (Win/Mac) includes demos of some of the programs covered, and illustrations and tutorials from within the book

    Tentative Table of Contents

    Experience of Light; Physiology of Light; Historical Perspective; Fundamentals of Photography/Cinematogra-phy; Color Theory; Types of Lights; Quality of Light; Lighting Situations; How a Computer Draws Visible Objects; The Art of Seeing: Evoking an Emotion; Warm Lighting; Storm/Rain; Monochrome/Achromatic; Polychrome/Chromatic; Composition and Layout; Practical Workflow; Post-Production Issues.


    Read Online
    http://rapidshare.com/files/20776650/3dlighting.rar

    Monday, February 26, 2007

    Introducing Maya 8: 3D for Beginners


    Dariush Derakhshani, "Introducing Maya 8: 3D for Beginners"
    Sybex | October 9, 2006 | ISBN: 0470051353 | PDF | 14.4MB | 461 pages

    If you're just beginning to dive into the world of 3D, this is the book for you.
    The Academy Award winning Maya 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and animate your own digital models and scenes, and begin to develop professional-level Maya skills with the latest edition of this popular bestseller.

    Starting with the basics, the book builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core features while introducing new Maya 8 elements such as improved polygon tools and enhanced rendering with mental ray. Clear-cut, engaging lessons let you experiment using the wealth of files provided on the CD-ROM. You'll also find an abundance of instructional and inspirational Maya creations in the full-color insert.
    The accompanying CD-ROMs images, movies, and scene files let you view material from the book right on your own computer. Tackle all-new rendering and dynamics tutorials and much more. The CD includes Maya Personal Learning Edition software.

    Download:
    http://rapidshare.com/files/18365539/Introducing.Maya.8.3D.for.Beginners.rar.html

    Thursday, February 15, 2007

    The Game Animator's Guide to Maya


    FROM THE PUBLISHER
    The Game Animator's Guide to Maya is the only book to explore Maya's rigging and animation tools to provide artists and animators with real-world techniques for creating today's video and PC game animations. The book first introduces readers to the games industry and typical game development pipelines, then looks at rigging and animation basics and techniques. Finally, the real-world, hands-on projects help readers learn everything from how to seamlessly blend animations (for instance, having a character walk, then attack, then walk again) to animating wings, slime, and vehicles. The book also features interviews with game animators and a CD with $3000 of exclusive content, including models, high-resolution textures, animations, concept art, animation reference videos, and the Maya Personal Learning Edition.

    FROM THE BACK COVER:
    The Ultimate Resource for Professional Game Animators: Game animation is a demanding art. Not only do you have to deliver realistic animations, but you have to do so under strict real-time, video-game constraints.The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

    The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necesary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside you'll find:

    Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview.

    Animation Techniques: Detailed explanation of animation terms, techniques, tools, concepts, and editors.

    Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more.

    True Game Animation: Real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more.

    Read Online

    http://www.9iv.com/down/soft/3317.htm?eid=326570


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