Showing posts with label Architech. Show all posts
Showing posts with label Architech. Show all posts

Monday, February 26, 2007

3ds max 5 for Dummies (Paperback)

Book Description
* Helps beginning and intermediate users gain the upper hand on the world's bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries
* Covers the essentials, such as the 3ds max interface, navigation, and
* display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations
* o Clear explanations, example projects, and lots of illustrations help readers get up to speed fast
* o Explores the substantial updates and enhancements to 3ds max
* o Author has written more than twenty computer graphics and animation books

Book Info
Covers the essentials, such as the 3ds max interface, navigation, and display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations. Explores the substantial updates and enhancements to 3ds max. Covers Version 5. Softcover.

Download link:
http://rapidshare.com/files/18391951/3ds.max.5.for.Dummies.rar.html

Thursday, February 22, 2007

3ds Max 9 Bible


"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know."
-Andre Surya, Award-winning Digital Artist

A favorite of 3ds Max artists from beginners to pros!

Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.
* Organize and blend sequences with the new Animation Layers feature
* Explore Sun and Sky, Car Paint, and other new mental ray shaders
* Combine and divide objects with ProBoolean and ProCutter
* Create more accurate dynamic animations with updated reactor tools
* Add greater realism with enhanced and integrated hair and fur tools
* Reference objects, materials, and controllers with XRef

Animate a dancing cartoon moose

Isolate mapping surfaces with the Quick Planar map button

Add realistic motion to your model's hairstyle

What's on the DVD?

You'll find before-and-after example files for every tutorial in the book. The DVD also includes:
* Models and textures to customize for your own designs
* Rendered AVI files of animations used in the tutorials
* All the Max files for every tutorial
* Adobe tryout versions of After Effects(r), Photoshop(r) CS2, Illustrator(r) CS2, and Premiere Pro

System Requirements: See the DVD appendix for details and complete system requirements.


* Learning the Max Interface.
* Working with Objects.
* Modeling.
* Materials and Maps.
* Cameras and Lighting.
* Animation.
* Dynamic Animation.
* Characters.
* Rendering.
* Post Processing.
* MAXScript and Plug-Ins.


http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470100893,descCd-description.html


* 3ds Max 9 Bible PDF = 185 MB

* Chapter Example Files ( 3dsmax scene files ) = 735 MB

* 3D Models = 98,2 MB

* Textures = 27,8 MB

DownloadLinks:

http://rapidshare.com/files/16564370/DSMB.part01.rar
http://rapidshare.com/files/16585032/DSMB.part02.rar
http://rapidshare.com/files/17003310/DSMB.part03.rar
http://rapidshare.com/files/17011907/DSMB.part04.rar
http://rapidshare.com/files/17033369/DSMB.part05.rar

Foundation 3ds Max 8 Architectural Visualization

Foundation 3ds Max 8 Architectural Visualization
This book is "A MUST HAVE" for anyone in the architectural CG industry. It contains great information for the novice user all the way through a multi year MAX veteran

In this book you'll learn:

* How to model an architectural scene and create stunning materials that breathe life into your projects
* How to use real-world photometric lights and global illumination to achieve photorealism
* Efficient project workflow and scene assembly
* Tips and tricks for the production environment that would take years to learn the hard way
* How to market your services to prospective clients

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today.

This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.

The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment—sometimes the hard way.

3ds Max is a large and complex application—but by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time.

Summary of Contents:

* PART 1 GETTING AROUND INSIDE 3DS MAX
o Quick Start 1 Getting Started
o Chapter 1 Navigating the 3ds Max Interface
o Chapter 2 Working with Objects
* PART 2 MODELING
o Quick Start 2 Getting Started with Modeling
o Chapter 3 Modeling Basics
o Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
o Chapter 5 The Critical Modeling Modifiers
* PART 3 MATERIALS
o Quick Start 3 Getting Started with Materials
o Chapter 6 Material Basics
o Chapter 7 The Critical Map Channels
o Chapter 8 The Critical Map Types
o Chapter 9 UVW Mapping
* PART 4 LIGHTING
o Quick Start 4 Getting Started with Lights
o Chapter 10 Basic Lighting
o Chapter 11 Photometric Lighting
o Chapter 12 Global Illumination
* PART 5 CAMERAS AND ANIMATION
o Quick Start 5 Getting Started with Cameras and Animation
o Chapter 13 Camera Basics
o Chapter 14 Animation Basics
o Chapter 15 Animation Controllers
* PART 6 RENDERING
o Quick Start 6 Getting Started with Rendering
o Chapter 16 Rendering Basics
o Chapter 17 Scene Assembly
o Chapter 18 Effect Basics
* APPENDICES
o Appendix A Marketing Your Services
o Appendix B Top 20 Production Tips
o Appendix C Customizing 3ds Max
o Appendix D Keyboard Shortcuts

Downloadlinks
http://rapidshare.com/files/17791681/Foundation.3ds.Max.8.Architectural.Visualization.rar.html